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Warhammer 40,000: Space Marine 2 Review

The last couple of years have been pretty great for Warhammer 40,000 fans. We received an amazing tactical RPG in the form of Rogue Trader, Darktide provides a co-op FPS experience, Chaos Gate – Daemonhunters allows you to hunt Nurgle traitors as the Grey Knights, and now Warhammer 40,000: Space Marine 2 recently released in its full glory. While the original Warhammer 40,000: Space Marine offered some campy, ork slaughtering fun, the sequel provides a more brutal take on being a space marine, and it is fantastic.

For Ultramar!

Warhammer 40,000: Space Marine 2 hits the ground running and never stops. The game opens with a Tyranid invasion of the Recidious system with the Deathwatch attempting to deploy a deadly virus in hopes of slowing down the Hive Fleet. As expected, things don’t go as planned, the squad crash lands and most of them are wiped out. However, against all odds our hero fights through the swarm and launches the virus into the atmosphere shortly before becoming overwhelmed.

To no one’s surprise, it turns out our masked hero is none other than the newly demoted Lieutenant Titus. Having spent a century in the Deathwatch under the suspicious of heresy, Titus earned his place back among the Ultramarines and underwent the Rubicon surgery to become a Primaris Marine. Unfortunately, congratulations are short lived as the virus had a weaker than expected effect, and it’s time to get back into the action (fresh wounds and all).

Space Marine 2 follows Lieutenant Titus through multiple campaign missions across the 3 main planets of Kadaku, Avarax, and Demerium. Each of these planets has several objectives and takes around 4 hours to complete depending on difficulty. I decided to play through the campaign on Veteran (Hard) difficulty, as it was the recommended gameplay experience.

The majority of the time spent on Kadaku involves tracking down a Mechanicus Magos and some important data that he refuses to leave without. As this world wasn’t heavily guarded, your

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