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Veterans News

Austin Wood - GTA 6 will sell "for 10+ years," and because "there is no competition" Rockstar is "not going to release the game until they're 100% happy with it," reckons former GTA dev - gamesradar.com

GTA 6 will sell "for 10+ years," and because "there is no competition" Rockstar is "not going to release the game until they're 100% happy with it," reckons former GTA dev

Rockstar veteran Obbe Vermeij reckons the studio can take its sweet time with GTA 6 because "there is no competition to worry about" and the game "will sell for 10+ years" anyway. 

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Ali Jones - Dragon Age veteran says he got a prize from EA because Inquisition "saved the quarter," crushing all claims that the series was a financial flop - gamesradar.com

Dragon Age veteran says he got a prize from EA because Inquisition "saved the quarter," crushing all claims that the series was a financial flop

Dragon Age veteran Mark Darrah has crushed any claims that the series hasn't been a commercial success, suggesting that he even received a reward for saving EA's quarterly financial results.

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Austin Wood - John Epler - Corinne Busche - Dragon Age: The Veilguard lead says experience with The Sims was a big help when designing BioWare's next RPG – "How did The Sims 4 handle this?" - gamesradar.com

Dragon Age: The Veilguard lead says experience with The Sims was a big help when designing BioWare's next RPG – "How did The Sims 4 handle this?"

Dragon Age: The Veilguard game director Corinne Busche says her time at The Sims developer Maxis was invaluable when refining multiple elements of BioWare's upcoming RPG.

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Jesse Vitelli - Kingdom Hearts and Final Fantasy veteran says he started making hot characters after a friend said he didn't want to be "ugly" in games, and then never stopped - gamesradar.com

Kingdom Hearts and Final Fantasy veteran says he started making hot characters after a friend said he didn't want to be "ugly" in games, and then never stopped

Tetsuya Nomura's character design inspirations come from an early high school memory that he's carried with him through designing some of Square Enix's most iconic Final Fantasy pretty boys like Cloud Strife and Squall Leonhart. 

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Andy Chalk - Space Marine 2 devs will adjust Veteran difficulty to make it 'slightly more fair,' but they really don't want to do an FOV slider—and you can just forget about shoulder swapping - pcgamer.com

Space Marine 2 devs will adjust Veteran difficulty to make it 'slightly more fair,' but they really don't want to do an FOV slider—and you can just forget about shoulder swapping

Space Marine 2 is doing fine, but that doesn't mean it can't do better. Earlier this month, after the first hotfix went live, the dev team said «we're reading all of your feedback with great attention,» and now to prove it, Focus Entertainment has posted a lengthy Q&A addressing many of the «hottest topics» submitted by players.

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Satisfactory: How To Build The Space Elevator - screenrant.com

Satisfactory: How To Build The Space Elevator

The developers at Coffee Stain Studios recently launched a long-awaited update to . After five years of early access, version 1.0 patch notes indicate massive quality-of-life changes, including substantial bug fixes and updates to the Awesome Shop. But as much as things change, they stay the same. New players will still need to craft the space elevator to achieve milestones and unlock higher tiers.

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Andy Chalk - Skyrim lead designer says it will be 'almost impossible' for Elder Scrolls 6 to meet fan expectations: 'Marketing departments just put their heads in their hands and weep' - pcgamer.com

Skyrim lead designer says it will be 'almost impossible' for Elder Scrolls 6 to meet fan expectations: 'Marketing departments just put their heads in their hands and weep'

The Elder Scrolls 6 is coming, and we're all very excited about it, despite the fact that from a public perspective it currently exists only as a vague concept. Anticipation is good for developers—certainly better than nobody caring about what you're getting up to—but in this particular case it might present a problem for Bethesda. In a recent interview with Kiwi Talkz, Bethesda veteran Bruce Nesmith says it will be «almost impossible» for the game to meet the expectations of fans.

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Kaan Serin - Dragon Age veteran says his favorite BioWare RPGs are actually Neverwinter Nights and Jade Empire because they came before the industry's "necessary evils" - gamesradar.com

Dragon Age veteran says his favorite BioWare RPGs are actually Neverwinter Nights and Jade Empire because they came before the industry's "necessary evils"

BioWare's former general manager Arryn Flynn, despite being closely associated with Dragon Age and Mass Effect, says his favorite games from the studio are actually an older pair because they came before the industry's "necessary evils." 

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Jesse Vitelli - Skyrim and Starfield veteran says it's "almost impossible" for The Elder Scrolls 6 to meet expectations - gamesradar.com

Skyrim and Starfield veteran says it's "almost impossible" for The Elder Scrolls 6 to meet expectations

Skyrim was released over a decade ago, raising the bar for open-world games in 2012 and beyond. However, it also raised the expectations for Bethesda and all of its titles since then, including the highly anticipated Elder Scrolls 6. So much so, in fact that, former Skyrim lead designer Bruce Nesmith says it's "almost impossible" for those expectations to be met – even if it turns out to be amazing.

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