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Skyrim lead designer says it will be 'almost impossible' for Elder Scrolls 6 to meet fan expectations: 'Marketing departments just put their heads in their hands and weep'

The Elder Scrolls 6 is coming, and we're all very excited about it, despite the fact that from a public perspective it currently exists only as a vague concept. Anticipation is good for developers—certainly better than nobody caring about what you're getting up to—but in this particular case it might present a problem for Bethesda. In a recent interview with Kiwi Talkz, Bethesda veteran Bruce Nesmith says it will be «almost impossible» for the game to meet the expectations of fans.

Bethesda's big problem in this regard, according to Nesmith, is that it's had what one might call a hell of a run with huge open world RPGs, going back more than 20 years through The Elder Scrolls and Fallout series and peaking with Skyrim, which remains a landmark game. It's also still immensely popular, drawing thousands of concurrent players daily on Steam alone despite having originally come out in 2011. That's not exactly a new revelation, but interesting to hear it from someone who worked at Bethesda for decades.

«The fans who want to buy Elder Scrolls 6, their expectation is going to be almost impossible to meet,» Nesmith said. «And marketing departments just put their heads in their hands and weep at this. Because it's like, 'Okay, if it isn't perfect, it doesn't get a 95-plus on Metacritic, we're a failure'.»

Nesmith, who knows a thing or two about rising expectations—he's best known as the lead designer of Skyrim, but his credits at Bethesda go back to Daggerfall in 1996 and run through Oblivion, Fallout 3 and 4, Fallout 76, and Starfield—said that's why Bethesda puts so much effort into trying to manage those expectations: «Elder Scrolls 6 is undoubtedly going to be an amazing game, but it's going to be compared to all the previous games that Bethesda made.»

Bethesda has already run up against the wall of insurmountable expectations with Starfield, which by most measures was good but not great. That's resulted in a sub-60% user rating on Steam and a general sense that the game

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