Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

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Interviews News

Alessio Palumbo - Julian Gerighty - Ubisoft - Star Wars Outlaws Won’t Feature Ubisoft’s Open World ‘House Style’, Swears Massive - wccftech.com

Star Wars Outlaws Won’t Feature Ubisoft’s Open World ‘House Style’, Swears Massive

Star Wars Outlaws, which has been described as the first true Star Wars open world game ever made, is just a month and a half away from its August 30 release date. The countdown to launch has started for fans, and the developers at Ubisoft Massive have been featured in a few new interviews ahead of the event.

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Austin Wood - "Go and learn how to mod": CD Projekt lead says "half" of the people making quests for Cyberpunk 2 right now are former modders - gamesradar.com - city Night

"Go and learn how to mod": CD Projekt lead says "half" of the people making quests for Cyberpunk 2 right now are former modders

Cyberpunk 2077 sequel Project Orion, otherwise unofficially known as Cyberpunk 2, is in very early production at CD Projekt Red and its new stateside studio, and around half of the folks currently roughing out the RPG's quests started out as modders. 

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Andy Chalk - Adam Badowski - Pawel Sasko - The Witcher 4 is in the 'most advanced' state of development among all the games currently underway at CD Projekt, ahead of The Witcher remake and Cyberpunk 2 - pcgamer.com - Poland - city Boston - city Warsaw

The Witcher 4 is in the 'most advanced' state of development among all the games currently underway at CD Projekt, ahead of The Witcher remake and Cyberpunk 2

CD Projekt associate game director Pawel Sasko says Polaris, better known as The Witcher 4—that's not an official title, but that's what we call it—is the «most advanced» project currently in the works at the studio. But don't get too excited thinking about returning to the world of The Witcher anytime soon, because all of the studio's games are still a long way off.

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Alessio Palumbo - Corinne Busche - Dragon Age: The Veilguard Has the Most Complex, Fully Realized Companions We’ve Ever Crafted, Says BioWare - wccftech.com - state Massachusets

Dragon Age: The Veilguard Has the Most Complex, Fully Realized Companions We’ve Ever Crafted, Says BioWare

In a new interview published today by Game Informer, Dragon Age: The Veilguard Game Director Corinne Busche reckons the upcoming game has the most complex and fully realized companions ever crafted by BioWare.

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Rich Stanton - Fraser Brown - Pawel Sasko - Cyberpunk 2 director says CP 2077's catastrophic launch 'crushed' the developers and the subsequent redemption arc was basically 'group therapy' - pcgamer.com

Cyberpunk 2 director says CP 2077's catastrophic launch 'crushed' the developers and the subsequent redemption arc was basically 'group therapy'

Cyberpunk 2077's release was described by PC Gamer's online editor Fraser Brown as among "the highest-profile launch disasters in videogame history", and it really was bad times. After years of white-hot hype, CP2077 arrived with major technical issues and bugs across all platforms, with things so bad on PlayStation that Sony took the unprecedented step of removing the game from its store. 

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Rich Stanton - Ken Levine - Ken Levine says Bioshock was 'almost cancelled' after going over time and over budget, while all publishers cared about was that these games 'don't make any money' - pcgamer.com

Ken Levine says Bioshock was 'almost cancelled' after going over time and over budget, while all publishers cared about was that these games 'don't make any money'

The venerable Edge magazine, one of PC Gamer's sister brands, is currently celebrating the landmark of 400 issues, and such anniversaries are always a good excuse to look back on some of the great moments in gaming history. Edge's new issue features an interview with Ken Levine, now working at Ghost Story Games on Judas, about his time leading Irrational Games and, in particular, the development of Bioshock. To hear Levine tell it, the fact we got the game at all is surprising.

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Swen Vincke - Elie Gould - Baldur's Gate 3 director Swen Vincke says that all the awards actually started to obstruct development: 'It is surprisingly draining on the soul' - pcgamer.com

Baldur's Gate 3 director Swen Vincke says that all the awards actually started to obstruct development: 'It is surprisingly draining on the soul'

Baldur's Gate 3 swept pretty much all the game award shows of 2023 and even managed to carry its success over into 2024 after claiming best game along with four other categories at the 2024 BAFTA Awards. But apparently, winning almost every accolade imaginable isn't what it's cut out to be. 

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Kaan Serin - Pawel Sasko - Cyberpunk 2 director recalls that making Phantom Liberty was like "group therapy" after 2077's "crushing" launch - gamesradar.com

Cyberpunk 2 director recalls that making Phantom Liberty was like "group therapy" after 2077's "crushing" launch

After Cyberpunk 2077's disastrous launch - plagued with bugs, missing features, and a storm of online controversy - making the game's excellent Phantom Liberty expansion and 2.0 facelift was a kind of "group therapy" for the development team, according to the expansion's lead.

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Alessio Palumbo - AAA Fallout cRPG Was Larian’s Alternative Pick If They Didn’t Get the Baldur’s Gate License from Wizards of the Coast - wccftech.com

AAA Fallout cRPG Was Larian’s Alternative Pick If They Didn’t Get the Baldur’s Gate License from Wizards of the Coast

Did you know that a triple-A Fallout cRPG from Larian could have happened if the studio hadn't obtained the Baldur's Gate license from Wizards of the Coast? Larian CEO Swen Vincke revealed as much in a retrospective interview on the making of Baldur's Gate 3 published in the latest EDGE Magazine (issue #400).

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