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Jody Macgregor in gaming news

Jody Macgregor - Fan-favorite stunty teams are coming to Blood Bowl 3 at last - pcgamer.com - Usa

Fan-favorite stunty teams are coming to Blood Bowl 3 at last

The teaser for the next season of Blood Bowl 3 contains good news—the next teams joining the game are two of its worst. 

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Jody Macgregor - Free DLC for Pathfinder: Wrath of the Righteous adds a crossover with indie dungeon crawler Children of Morta - pcgamer.com

Free DLC for Pathfinder: Wrath of the Righteous adds a crossover with indie dungeon crawler Children of Morta

Here's a surprise. Three years after its release, Owlcat CRPG Pathfinder: Wrath of the Righteous just got a new DLC for free, and it's a crossover with an indie action RPG that has a much smaller footprint. 

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Jody Macgregor - Heads-up: Space Marine 2 has a photo mode and it rules - pcgamer.com

Heads-up: Space Marine 2 has a photo mode and it rules

I've been playing Space Marine 2 during its early unlock period, and while it's a shame the campaign is balanced for co-op—expect a lot of objectives you have to complete while under attack and with AI allies who suck at keeping enemies off your back—it's still a blast getting stuck into hordes of tyranids. There are so many waves of them it's like a full degustation, and the finishing moves make it look like you're cracking open the shells of ornery lobsters.

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Jody Macgregor - The latest gameplay videos for Dragon Age: The Veilguard make me think I should play something other than a mage this one time - pcgamer.com

The latest gameplay videos for Dragon Age: The Veilguard make me think I should play something other than a mage this one time

Three things stood out to me in IGN's recent «22 Minutes of Gameplay With BioWare» video. The first were that lip-syncing still isn't BioWare's strong suit, and the second that the qunari Rook has a forehead so smooth it looks like the texture hasn't loaded in. But the third and most surprising thing was how much it put me off playing a mage.

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Jody Macgregor - A new Cyberpunk 2077 board game crowdfunding campaign hit its goal in 10 minutes and is now well past a million dollars - pcgamer.com - city Night

A new Cyberpunk 2077 board game crowdfunding campaign hit its goal in 10 minutes and is now well past a million dollars

This is either a symbol of Cyberpunk 2077's wildly reversed reputation or perhaps the board game audience's endless hunger for throwing money at games with lots of components and a bunch of little plastic guys. A fundraiser for Cyberpunk 2077 – The Board Game by Go On Board hit its target of $100,000 in just 10 minutes and four seconds. It's now past the $1.9 million mark and continuing to rise.

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Jody Macgregor - Randy Pitchford - Borderlands players cracked a secret cipher to find 'the most valuable SHiFT code we've ever made' - pcgamer.com

Borderlands players cracked a secret cipher to find 'the most valuable SHiFT code we've ever made'

When Gearbox rocked up to PAX West to show off some concept art for Borderlands 4, they didn't give away too much information about the upcoming looter-shooter. They did give something else away, however, as our siblings at GamesRadar reported—dice cards that contained a secret message. Each one had a series of up and down arrows surrounding a picture of a D20, and when Randy Pitchford revealed they contained a secret code, the internet's sleuths went to work.

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Jody Macgregor - Fresh off a cozy fuzzy animal set, Magic: The Gathering is going full horror again - pcgamer.com - county Hill

Fresh off a cozy fuzzy animal set, Magic: The Gathering is going full horror again

Haunted houses are a horror staple, but how do you do one in Magic: The Gathering, where a typical expansion represents an entire plane of existence? Duskmourn: House of Horror answers that by having a haunted house spread beyond its grounds to take over an entire world. The backstory has it that a kind of fear demon imprisoned within the bounds of a single mansion found a loophole, expanding the grounds until everyone on the plane of Duksmourn was trapped within.

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Jody Macgregor - This demake of King's Quest 6 has been 18 years in the making - pcgamer.com

This demake of King's Quest 6 has been 18 years in the making

In the early 1980s, Sierra was at the forefront of the move from text adventures to adventures of the graphical kind—first with Mystery House, and later a string of games made in the studio's own Adventure Game Interpreter, like the first King's Quest and its immediate sequels. AGI allowed for sound effects, music, and 16-color vector graphics, depicting protagonists who moved around scenes with the arrow keys. You still had to type «lift plank» and «get ring» to interact with things, but you had something nice to look at in addition to the paragraph of text you'd get by typing «look» in each new location.

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