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Jody Macgregor in gaming news

Jody Macgregor - The FPS/mecha hybrid from the creator of Cruelty Squad, which was an immersive sim designed to make you feel sick, will be out next year - pcgamer.com

The FPS/mecha hybrid from the creator of Cruelty Squad, which was an immersive sim designed to make you feel sick, will be out next year

Remember Cruelty Squad? The dystopian assassin game whose visuals and especially sounds gave you an instant headache and made you want to throw up? Well, if you're a glutton for that kind of punishment, Cruelty Squad's creator Consumer Softproducts will have more of it for you in 2025.

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Jody Macgregor - Masayoshi Yokoyama - The next game in the Like a Dragon series was almost a fishing game: 'I wanted to make a game called Like a Dragon: Tuna' - pcgamer.com - state Hawaii

The next game in the Like a Dragon series was almost a fishing game: 'I wanted to make a game called Like a Dragon: Tuna'

Among the many games on the February 2025 videogame calendar is Like a Dragon: Pirate Yakuza in Hawaii, a Like a Dragon spin-off featuring fan favorite Goro Majima dressing as a pirate and fighting his way across Hawaii. Yet, as wild as that idea seems, we could have had an even stranger spin-off.

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Jody Macgregor - Silent Hill 2 players are modding away the fog and freeing the camera to discover hidden detail in the remake - pcgamer.com

Silent Hill 2 players are modding away the fog and freeing the camera to discover hidden detail in the remake

Silent Hill's fog was famously inspired by a hardware limitation. The short draw-distance of the original PlayStation, combined with a fondness for Stephen King's The Mist, led to a town covered in clouds of fog that hid distant detail. This handily masked the limitation, but also meant that you heard monsters before you saw them—footsteps or wingbeats suggesting their presence before they appeared. The designers leant into this, adding a radio that buzzed with static when the reality-defying monsters were close, and cementing a formula for effective dread that carried over multiple sequels.

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Jody Macgregor - A 31-year treasure hunt has finally ended - pcgamer.com - Usa - county Williams

A 31-year treasure hunt has finally ended

31 years, five months, and nine days after it began, a hunt for a golden owl has finally ended (via Gizmodo). Following a trail of clues left by author and puzzle designer Régis Hauser in his book On the Trail of the Golden Owl, published in 1993, the successful scavenger unearthed a bronze replica of the owl on October 3. The replica can be exchanged for the real prize, a 10-kilogram statue made of gold and silver decorated with diamonds that is worth roughly $US165,000.

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Jody Macgregor - 343 Industries becomes Halo Studios, confirms switch to Unreal Engine: 'The original Halo franchise was a graphics showcase, it was best-in-class… and that's what Halo needs to be again' - pcgamer.com

343 Industries becomes Halo Studios, confirms switch to Unreal Engine: 'The original Halo franchise was a graphics showcase, it was best-in-class… and that's what Halo needs to be again'

Earlier this year it was reported that 343 Industries was planning to switch from the Slipcase to the Unreal Engine, though Microsoft did not confirm the report. Now it's official. With the six-and-a-half-minute mash note to Unreal embedded above, 343 Industries has left behind Slipcase as well as the name 343 Industries, officially rebranding as Halo Studios for future projects.

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Jody Macgregor - Diablo 4 has made over $150M from microtransactions, achieved over $1B in lifetime revenue - pcgamer.com - Diablo

Diablo 4 has made over $150M from microtransactions, achieved over $1B in lifetime revenue

As spotted by Gamepressure, the LinkedIn profile of Harrison Froeschke made for some interesting reading—at least, before he realized and hid it. As the senior product manager on Diablo 4, Froeschke had good reason to boast about the action RPG's profits, and to be more specific than usual about how they broke down.

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Jody Macgregor - Pocketpair confirms Palworld isn't turning into a live-service game and won't be free-to-play: 'We are not changing our game's business model' - pcgamer.com - Japan - Britain

Pocketpair confirms Palworld isn't turning into a live-service game and won't be free-to-play: 'We are not changing our game's business model'

In an interview with ASCII Japan, translated into English by Automaton Media, Pocketpair CEO Takuro Mizobe was asked about the future of open world creature-collector Palworld, and whether it would make sense to transition to a live-service model. 

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Jody Macgregor - Confused by Warhammer 40,000? Now you can learn 40K lore with Space Marine 2's lead voice actor - pcgamer.com

Confused by Warhammer 40,000? Now you can learn 40K lore with Space Marine 2's lead voice actor

Beefcake shooter Space Marine 2 really dumps you into Warhammer 40,000 at the deep and spiky end. Not only does it expect you to remember the events of the previous game from 13 years ago, it also expects you to have kept up with everything that's happened to the setting in-between. Primaris marines? Rubric marines? Even for someone who reads the novels like me there's a lot to keep track of. What's the difference between a zoanthrope and a neurothrope again?

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