Lowering Elden Ring’s difficulty would ‘break the game itself’, says Miyazaki
FromSoftware president and Elden Ring director Hidetaka Miyazaki has said that toning down the difficulty of Elden Ring would break the game.
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FromSoftware president and Elden Ring director Hidetaka Miyazaki has said that toning down the difficulty of Elden Ring would break the game.
The day of the DLC is finally upon us, but before players jump into Elden Ring Shadow of the Erdtree, some are debating whether they have what it takes to face off against all its new foes.
Shadow of the Erdtree has, as any good FromSoftware expansion should, a bunch of new weapons to do some murdering with—claws, censers, greatswords and, a personal favourite here at PC Gamer, fisticuffs that let you do cool kicks and flips. It's also recommended for higher level-characters, though, and we are but creatures of habit.
Bandai Namco has published the launch trailer for Elden Ring: Shadow of the Erdtree, which is viewable above.
Bluepoint Games has said that it’s still working on an original title for parent company Sony Interactive Entertainment.
If you've ever played Sekiro: Shadows Die Twice, then you'll probably remember just how rhythmic and fluid the fighting is. Armed with a samurai sword and a prosthetic arm, there's more of an onus placed on precise timing and dancing around your opponent than you may find in other souls games. But this style isn't as much of a one-off as it may seem. While later souls games like Elden Ring certainly share some DNA, studio president Hidetaka Miyazaki believes the future of souls games will build off what Sekiro tried to perfect.
Elden Ring: Shadow of the Erdtree is the highest-rated DLC of all time, according to Metacritic.
Elden Ring Shadow of the Erdtree reviews have been published ahead of the expansion’s release.