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Hidetaka Miyazaki in gaming news

Iain Harris - Hidetaka Miyazaki - After George R.R. Martin's influence on Elden Ring, will FromSoftware work with another big writer? Hidetaka Miyazaki says "We would definitely be open to exploring that" - gamesradar.com

After George R.R. Martin's influence on Elden Ring, will FromSoftware work with another big writer? Hidetaka Miyazaki says "We would definitely be open to exploring that"

One of the many things that makes Elden Ring stand out among FromSoftware's other works is Game of Thrones scribe George R.R. Martin contributing to the lore and mythology. As it happens, it's gone so well that director Hidetaka Miyazaki "would definitely be open" to other collaborations on future FromSoftware games.

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Kaan Serin - Hidetaka Miyazaki - Elden Ring's Hidetaka Miyazaki jokes he's not great at presidenting because "95% of what I do" is still "directing games" - gamesradar.com - Japan

Elden Ring's Hidetaka Miyazaki jokes he's not great at presidenting because "95% of what I do" is still "directing games"

FromSoftware president and frequent director Hidetaka Miyazaki has joked that he's not too great at the former job responsibility because "about 95%" of his time goes toward actually making the games.

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Jordan Middler - Hidetaka Miyazaki - Yui Tanimura - Elden Ring Shadow of the Erdtree recieves ‘mixed’ Steam reviews amidst difficulty and performance complaints - videogameschronicle.com

Elden Ring Shadow of the Erdtree recieves ‘mixed’ Steam reviews amidst difficulty and performance complaints

Elden Ring Shadow of the Erdtree has debuted to mixed user reviews on Steam.

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Andy Chalk - Hidetaka Miyazaki - Lowering Elden Ring's difficulty would attract more players but would also 'break the game itself,' says director Hidetaka Miyazaki - pcgamer.com

Lowering Elden Ring's difficulty would attract more players but would also 'break the game itself,' says director Hidetaka Miyazaki

The launch of Elden Ring: Shadow of the Erdtree means, among other things, a resurrection of the timeless debate over difficulty in Dark Souls games. In the eyes of many soulslikers, Elden Ring was notably gentler than its predecessors because if you're getting hammered by one demigod clown or another, you can always take off, do something else for a while, and come back later when you're better equipped to clean house.

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Andy Chalk - Hidetaka Miyazaki - Miyazaki 'went a little too far' with Elden Ring's poison swamps but says he learned a lesson, which unfortunately is that he needed to come up with new and different ways to kill everyone - pcgamer.com

Miyazaki 'went a little too far' with Elden Ring's poison swamps but says he learned a lesson, which unfortunately is that he needed to come up with new and different ways to kill everyone

Apart from a wasted hour or so dabbling in Dark Souls, Elden Ring was my first soulslike, and so I think it's understandable that when I found myself standing in the muck in the middle of Caelid, my immediate reaction was, «This is bullshit.» I was surprised to find out later that it was also tradition: Director Hidetaka Miyazaki has been throwing these things in since the very first Dark Souls because, apparently, he just can't help himself.

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Harvey Randall - Hidetaka Miyazaki - 'We just happened to release it into the market at the right time': Even after Elden Ring's DLC victory lap, FromSoftware's Hidetaka Miyazaki still wears the 'soulslike' crown with humility - pcgamer.com

'We just happened to release it into the market at the right time': Even after Elden Ring's DLC victory lap, FromSoftware's Hidetaka Miyazaki still wears the 'soulslike' crown with humility

It's not an understatement to say that FromSoftware changed the gaming industry with Demon's Souls in 2009 and, later, Dark Souls in 2011—proving that challenging, punishing games can absolutely find mainstream success.

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Hidetaka Miyazaki - Catherine Lewis - Hidetaka Miyazaki says games like Elden Ring have to be hard: "If we really wanted the whole world to play the game, we could just crank the difficulty down" - gamesradar.com

Hidetaka Miyazaki says games like Elden Ring have to be hard: "If we really wanted the whole world to play the game, we could just crank the difficulty down"

There's no denying that Elden Ring is tough, but director Hidetaka Miyazaki stands firmly by his belief that it had to be that difficult to give players a "sense of achievement," and making it easier "would break the game itself."

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Alessio Palumbo - Hidetaka Miyazaki - Ubisoft - Clair Obscur - Elden Ring Creator Would Like to Make a JRPG, But It Wouldn’t Be a Sequel to Enchanted Arms - wccftech.com

Elden Ring Creator Would Like to Make a JRPG, But It Wouldn’t Be a Sequel to Enchanted Arms

Today, Elden Ring gets its first and only expansion, Shadow of the Erdtree. As part of an interview with Rolling Stone, game director and FromSoftware president Hidetaka Miyazaki took the opportunity to discuss some other games he'd like to make in the future.

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