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XDefiant is doing away with Skill-Based Matchmaking: 'We believe that no SBMM is paramount to a fun and varied game'

With XDefiant releasing next week, Ubisoft is providing a slightly better look at the FPS game and what we can expect from it. For the time being, the expectation is a wild-west scenario with every person for themselves because, apparently, there will be no skill-based matchmaking in the casual playlist. 

As part of XDefiant's «commitment to transparency,» Ubisoft outlined what matchmaking will look like in a blog post on XDefiant's site. «The most important thing to know is—there is no skill-based matchmaking in our casual playlist. We believe that no SBMM is paramount to a fun and varied game experience in the long term. Frankly, skill-based matchmaking means every casual game is repetitive—constantly repeating matches that are just as stressful and matched as ranked.»

Instead, casual play will prioritise fast connection times when looking for matches to place players in. The other factors that will determine who you play with and against in casual modes are as follows (in order of priority):

However, there will be the occasional team balance once a lobby is populated. «The casual lobby does not use skill to determine who gets into the game, but once everyone shows up, it balances the teams for a fun match,» the blog post says.  

SBMM will play a bigger role in ranked play, as it will «prioritise quality matches,» according to the blog post. «It is segmented by Rank levels and will only matchmake players within Rank range. It also employs latency and region preferences where possible.» So, you'll probably have to wait a little longer to find a match. But as ranked play will be added in a future season, we won't know what XDefiant's version of SBMM will look like for a while. 

The argument surrounding whether SBMM is actually any good for casual play in FPS games is pretty split, with the biggest opponents being Call of Duty players. Many in CoD dislike SBMM because they view it as a system that can hold low-skill players back as it restrains them to bad lobbies,

Read more on pcgamer.com