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Skull and Bones is going free for a week to kick off its second season

We haven't talked much about Skull and Bones lately but it's still cruising along, and with the second season ready to set sail next week Ubisoft is giving everyone another opportunity to check it out for free.

Look, Skull and Bones isn't bad, nor is it particularly good: Australian editor Shaun Prescott called it, in his inimitable style, «great within the claustrophobic parameters of what market forces allow it to be,» and I think that's a pretty reasonable summation of what it has to offer. I enjoyed my time with it enough to stick around through the duration of the open beta, and I felt no urge to go further with it after release. That was in part because «it's fine» isn't really a compelling pitch at a time when we're awash in really good games, but the whopping $70 price tag sure doesn't help.

I have to imagine that the upcoming free play session will help draw in others who are similarly put off by the cost, and that at least a few of them will be convinced that it is in fact something they want to pay for. Beginning May 30 and running until June 6, Skull and Bones will be completely free to play, with no limits on content or progress, and any progression earned during the freebie will carry over to the full game if you carry on with it.

The free week will get underway just after the launch of Skull and Bones season two, which across the course of four episodes will add new enemies, objectives, ships, weapons, sea monsters, game modes, time-limited events, and numerous fixes and gameplay tweaks.

Ubisoft and the Epic Games Store don't share player numbers like Steam does, and since that's where Skull and Bones is currently moored we can't make any real judgment on what sort of uptake it's had. Ubisoft said in its recent FY2024 earnings report that Skull and Bones «displayed strong engagement, achieving the second-best daily playtime for a Ubisoft game, with an average of 4 hours in the first weeks following launch,» helped along by the addition of endgame

Read more on pcgamer.com