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Xbox to Launch Mobile Store via Web in July; Microsoft Sees ‘Tremendous Growth’ in Cloud Gaming

President of Xbox Sarah Bond announced during yesterday's Bloomberg Tech talk with Dina Bass that the long-awaited Xbox mobile store will debut this July via Web (to avoid the limitations of the App Store and Play Store while regulators around the world enforce new guidelines). The first games to be added to the store will be Microsoft-owned franchises, like Minecraft and Candy Crush, though the store will be opened to partners shortly afterward.

We talk a lot about how there's 3 billion gamers. Two of those play on mobile, and half of those actually play on mobile and they play on another device. But there isn't actually a gaming platform in-store experience that is centered around players and goes truly across devices where who you are, your library, your identity, and your rewards travel with you versus being locked to a single ecosystem. We have recognized that opportunity for a long time, but we wanted to make sure that anything we built was really grounded in people who play those mobile native games and the creators of them.

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Being joined with a team that has real deep expertise in mobile was important to us, but we are that now. In July, we are going to be launching our mobile store experience. We're going to start by bringing our own first-party portfolio to that. You're going to see games like Candy Crush and Minecraft show up, and then we're going to extend that capability to partners so that they can also take advantage of it and have a true cross-platform gaming-centric mobile experience.

We're going to start on the Web, and we're doing that because that really allows us to have it be an experience that's accessible across all devices, all countries, no matter what, independent of the policies of closed ecosystem stores, and then we're going to extend from there.

News of the Xbox mobile store first hit

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