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World of Warcraft Classic Season of Discovery Making Big Change to Priests

World of Warcraft Classic is adding a way for Priest players to learn every race-specific spell in Season of Discovery. Once this new feature makes its way to Season of Discovery in Phase 4, World of Warcraft Priests will be able to combine certain spells in ways that have never been possible before.

Season of Discovery is World of Warcraft Classic’s most recent experiment that adds class-altering Rune abilities, new world events and raids, and incremental phases, each with a different level cap. Recently, WoW Classic announced that Season of Discovery was beginning Phase 3 soon, but it also began to tease a few things from Phase 4 as well.

One of the new features coming in this future Season of Discovery phase is a big change that Priest players in World of Warcraft should be excited about. According to WoW Classic senior game producer Josh “Aggrend” Greenfield during a recent preview video, once the World of Warcraft Classic Season of Discovery level cap is raised to level 60, Priests will have a way to unlock the other racial spells from the other races able to choose the class. He couldn't reveal the method by which this would be done yet, but fans can expect to hear more once Phase 4 gets closer.

Ability

Races

Level

Description

Desperate Prayer

Human/Dwarf

10

Large, instant-cast burst self-heal.

Feedback

Human

20

Burns mana and deals Shadow damage to enemies that cast spells at the caster.

Fear Ward

Dwarf

20

Negates the next Fear effect on the target.

Starshards

Night Elf

10

Deals Arcane damage over time to an enemy.

Elune's Grace

Night Elf

20

Reduces incoming ranged damage and increases dodge chance.

Touch of Weakness

Forsaken

10

Damages attackers and lowers their damage dealt.

Devouring Plague

Forsaken

20

Deals Shadow damage over time that heals the caster.

Hex of Weakness

Troll

10

Reduces damage dealt by the target.

Shadowguard

Troll

20

Deals Shadow damage to targets who harm the caster.

In Vanilla WoW, each race that could play Priest had two unique spells they unlocked at levels 10 and 20. Blood

Read more on gamerant.com