Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

World of Goo 2 might just be the Nintendo Switch’s next must-own co-op game

When I sat down to demo World of Goo 2 at this year’s GDC, I noted to the developers on hand how surprising it was to see a sequel after so long. “It’s been, what? Ten years?” I said. I was very far off the mark: They noted that the original World of Goo launched in 2008. After playing a few levels (and having an existential crisis over time’s rapid passing), I’d find myself wondering how such an obvious slam dunk didn’t come sooner.

Like its predecessor, World of Goo 2 is a physics-based puzzle game where players craft structures from little, gooey critters. It presents a series of engineering challenges, as poorly built structures will topple under the weight of all those jiggly little pals. Rather than reinventing that concept entirely, World of Goo 2 adds some wild new ideas onto that stable structure that opens up its puzzle potential. The result is a chaotic co-op game that’s a perfect fit for the Nintendo Switch.

During my demo, I’d play a handful of levels in a two-player co-op. The control scheme was simple: I’d point my Joy-Con at the TV and use motion controls to pick up and place goo balls. The first level retreaded the basics of the original game, as my partner and I built a shaky tower of slime until it reached an overhanging pipe. We’d quickly get to see that tried-and-true concept grow when the sequel’s new twist came into play: black sludge.

In one level, we’d need to unleash a wave of liquid from a hanging net so it could flow down a twisting maze and wake up some goo balls at the bottom. Next we’d need to create a bridge-like structure to let us carry the liquid across a wide gap. A later puzzle would turn the complexity up even more. My partner and I would need to funnel that sludge into a plant that would spit it out in a long arc. We’d then have to grab the plant and redirect its aim in order to solve a tricky puzzle in which we used the force of the stream to lodge a boulder into a gap and create a safe platform for some goo balls to cross

Read more on digitaltrends.com