Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Japanese Developers Are “Not Good at Adapting Technology From Overseas”, NieR Series Creator Says

Since the PlayStation 3 and Xbox 360 era, Japanese developers have struggled to keep up with their Western colleagues, as, according to the NieR series creator, they are not good at adapting technology from overseas for multiple reasons.

Discussing game development with Stellar Blade creative director Hyung-Tae Kim in a lengthy interview posted on IGN, Yoko Taro highlighted how it has proven difficult for Japanese developers to implement Western rendering systems, mostly because they are used to developing their own engines. Japanese developers were very late with incorporating rendering tools and middleware from the West, and even to this day, many schools still don't teach this to new developers. In general, Yoko Taro feels that Japanese developers are not good at adapting technology from overseas, while Chinese and South Korean developers are much faster at using engines like Unreal for games with Japanese aesthetics.

Related Story UEVR Public Beta Makes Dozens of Thousands of Unreal Engine Games VR Compatible

While many Japanese developers definitely struggled with their proprietary engines, such as Square Enix with the Luminous Engine, which was used for only two games before getting shelved, other developers have developed great engines, such as CAPCOM with the RE Engine, which powers diverse games such as multiple entries in the Resident Evil series, Monster Hunter Rise, Devil May Cry 5, Street Fighter 6 and Dragon's Dogma 2. With Unreal Engine 5 setting a new benchmark for visual quality, it will be interesting to see if Japanese developers will use it to power their future games or if any proprietary engine will be able to match its quality.

Read more on wccftech.com