Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Indiana Jones and the Great Circle Is a Spiritual Successor to Classic Adventure Game Fate of Atlantis

Indiana Jones and the Great Circle is a project in which many companies came together to create something special. As we've known for a while, the idea came from Bethesda Game Studios and Elder Scrolls/Fallout/Starfield franchise director Todd Howard, who then selected MachineGames to develop the game. Of course, since the franchise belongs to Lucasfilm, they had to be involved, too.

In an interview published on Lucasfilm.com, Lucasfilm Games Executive Producer Craig Derrick praised Howard's concept:

Related Story Indiana Jones and the Great Circle to Support NVIDIA DLSS 3.5 and Full Ray Tracing (Path Tracing) on PC

For an Indiana Jones adventure to truly shine, it needs a globe-trotting journey with a strong historical element—something grounded in reality yet wrapped in mystique or relevance. With The Great Circle, Todd Howard and the team at MachineGames struck gold by centering the story on a real-world mystery: a number of ancient sites around the world align on a perfect, unbroken circle, yet the reason behind this alignment has eluded people for centuries.

The more I learned, the more fascinated I became with the idea. We delved into what kind of MacGuffin could be linked to all these sites and how each location could be authentically represented within the context of Indy’s life. This process of exploration and discovery fueled the world-building of the game from the very beginning, ensuring that each aspect of the story was both true to the character and engaging for the player.

Later in the interview, Derrick named a specific inspiration for Indiana Jones and the Great Circle: 1992's point-and-click adventure title Indiana Jones and the Fate of Atlantis.

From uncovering and investigating the central mystery of the story to tackling unique situations along the way and outsmarting traps designed to keep the world’s secrets hidden. We wanted the player’s primary focus to be on using their brains before their brawn, although punching bad guys is also a lot of

Read more on wccftech.com