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Gaming News in state Indiana

Todd Howard - Jordan Gerblick - Former Elder Scrolls dev says Todd Howard would sometimes work on "two dozen" projects at once and is the face of Bethesda partly because he's "incredibly photogenic" - gamesradar.com - state Indiana

Former Elder Scrolls dev says Todd Howard would sometimes work on "two dozen" projects at once and is the face of Bethesda partly because he's "incredibly photogenic"

Former Bethesda designer Bruce Nesmith says Todd Howard is an absolute workhorse who just happens to be "incredibly photogenic," which is why he's the face of the whole company these days.

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Todd Howard - Alessio Palumbo - Indiana Jones and the Great Circle Is a Spiritual Successor to Classic Adventure Game Fate of Atlantis - wccftech.com - state Indiana - county Jones - county Story

Indiana Jones and the Great Circle Is a Spiritual Successor to Classic Adventure Game Fate of Atlantis

Indiana Jones and the Great Circle is a project in which many companies came together to create something special. As we've known for a while, the idea came from Bethesda Game Studios and Elder Scrolls/Fallout/Starfield franchise director Todd Howard, who then selected MachineGames to develop the game. Of course, since the franchise belongs to Lucasfilm, they had to be involved, too.

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Anna Koselke - Indiana Jones and the Great Circle is a "spiritual successor" to a 32-year-old adventure game, Fate of Atlantis - gamesradar.com - state Indiana

Indiana Jones and the Great Circle is a "spiritual successor" to a 32-year-old adventure game, Fate of Atlantis

Lucasfilm Games' executive producer Craig Derrick reveals that Indiana Jones and the Great Circle has a lot in common with 90s classics like Fate of Atlantis as it was "envisioned" to be a "spiritual successor" of sorts.

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Jerk Gustafsson - Jesse Vitelli - Indiana Jones and the Great Circle overcomes God of War Ragnarok's overeager tip-giver issue with a simple camera trick - gamesradar.com - state Indiana

Indiana Jones and the Great Circle overcomes God of War Ragnarok's overeager tip-giver issue with a simple camera trick

Overly chatty protagonists have become a staple in modern gaming. Most notably, Horizon: Forbidden West and God of War Ragnarok's talkative characters will give hints for puzzles mere moments after entering a room.

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Why Some Of The Best Players Aren't Even In NBA 2K25 - screenrant.com - state Indiana - Washington - county Jones - Los Angeles

Why Some Of The Best Players Aren't Even In NBA 2K25

Playing as a favorite team in may require more nuance than players may have originally planned. The game is missing multiple fan favorites, such as Blake Griffin, John Wall, and Andre Iguodala, among several others. This absence led to backlash and questioning why these players were no longer an option for the game, but the answer is relatively straightforward.

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Jerk Gustafsson - Jesse Vitelli - Indiana Jones and the Great Circle devs put a focus on the "danger level" of using guns because "Indy doesn't have superpowers" - gamesradar.com - state Indiana

Indiana Jones and the Great Circle devs put a focus on the "danger level" of using guns because "Indy doesn't have superpowers"

Despite MachineGames making two of last generation's best FPS games, the team isn't pushing gunplay as the main path forward in Indiana Jones and the Great Circle. 

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Jesse Vitelli - Indiana Jones and The Great Circle devs say getting the fist-fighting right is "really hard" because the "bar has been raised considerably" in the last 20 years - gamesradar.com - state Indiana

Indiana Jones and The Great Circle devs say getting the fist-fighting right is "really hard" because the "bar has been raised considerably" in the last 20 years

Video game combat has a lot of components that need to work in tandem for players to feel the satisfaction of a visceral hit, and that's why Indiana Jones and the Great Circle developer MachineGames has set out to ensure that everything comes together to make the fist-fighting feel impactful.

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Jesse Vitelli - Indiana Jones and the Great Circle devs believe that a "properly characterized villain" is what "makes the hero shine" - gamesradar.com - state Indiana

Indiana Jones and the Great Circle devs believe that a "properly characterized villain" is what "makes the hero shine"

Indiana Jones and the Great Circle developer MachineGames has a specific design philosophy when it comes to crafting villains. 

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