Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Immortals of Aveum Cost $85M (Without Marketing), Says Ex Dev; AAA Single Player Shooter Was an ‘Awful Idea’

Immortals of Aveum was the debut game of Ascendant Studios, an independent developer with triple-A ambitions. Founded by former Electronic Arts and Sledgehammer Games Creative Director Bret Robbins, the studio wanted to deliver a sci-fi single player shooter focused on magic, and it partnered with EA to publish the game.

Unfortunately, the game had a weak reception. At launch, it had massive stuttering problems on PC, and even on consoles it didn't really make a splash. Immortals of Aveum received a 6.5 score in Wccftech's review:

Related Story Games Industry to Become Even More Concentrated; Pure-Play Companies Will Be Challenged, But Hits Like Palworld Will Still Occur

Immortals of Aveum makes a solid early impression with engaging magic-infused FPS action and eye-catching Unreal Engine 5 visuals, but a predictable plot, irritating characters, and repetitive, by-the-books level design dims the game’s razzle-dazzle. Immortals of Aveum will be worth it for some shooter and fantasy fans, particularly at a discount, but don’t expect your memories of the game to live forever.

Just three weeks after the August debut, Ascendant Studios had to lay off nearly half of the studio due to the game's disappointing commercial performance.

Now, a former Ascendant Studios employee has shared further insight into the game's excessive budget. Speaking to IGN, the anonymous source also said it was a 'truly awful idea' to make a single player AAA shooter in the current gaming market.

At a high level, Immortals was massively overscoped for a studio’s debut project. The development cost was around $85 million, and I think EA kicked in $40 million for marketing and distribution. Sure, there was some serious talent on the development team, but trying to make a AAA single-player shooter in today’s market was a truly awful idea, especially since it was a new IP that was also trying to leverage Unreal Engine 5. What ended up launching was a bloated, repetitive campaign that was far too long.

Read more on wccftech.com