Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Immortals of Aveum Director Says Sales Have Improved Lately, ‘Story Isn’t Written Yet’

Immortals of Aveum was one of those games that got swallowed by the unprecedented slew of triple-A releases that dominated gaming in 2023. A new IP from a new studio, the game didn't fare well at launch, sandwiched as it was between behemoths like Diablo IV, Baldur's Gate 3, Starfield, Armored Core 6, et cetera. This led to Ascendant Studios having to lay off around 45% of its employees just a few weeks after the debut of Immortals of Aveum.

However, the developers kept working on the game. Speaking to GamesIndustry, Ascendant Studios founder Bret Robbins said sales have improved lately, between the trial and the discounts. Robbins was also confident that the final word in the story of Immortals of Aveum hadn't been written yet.

Related Story Immortals of Aveum Cost $85M (Without Marketing), Says Ex Dev; AAA Single Player Shooter Was an ‘Awful Idea’

It was either: 'It looks cool, I'll play it when it's on sale' or 'It looks cool, I'll play it when I have time.' And we've found that to be true. When we did go on sale in November, and when the huge breakout games started to quiet down a bit, suddenly we had five times the sales that we had earlier. And that's a testament to the fact that people were now discovering it and had the time to play it. We are still here, we are still supporting it, the sales are picking up and I hope more and more people play and enjoy it. The story of Immortals of Aveum isn't written yet. I was the creative director on Dead Space, and people were discovering that for years and years. I think Immortals will be the same.

A couple of weeks ago, a former employee of Ascendant claimed the game had cost $85 million to develop. Robbins didn't confirm the figure to GamesIndustry. Instead, he said:

For a big AAA game, our budget was pretty modest. We delivered an amazing 25-hour game that's beautiful and plays really well, and was relatively bug-free, and at half the cost or less of a lot of these bigger games… certainly compared with the games I've

Read more on wccftech.com