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Dragon’s Dogma 2 Mod Adds Path Tracing and Other RT Options, Including Performance Boost

A new Dragon's Dogma 2 mod published earlier this week on Nexus Mods by EXXXcellent allows users to activate path tracing and/or tweak ray tracing in various ways.

The mod can be installed either manually or through Fluffy Mod Manager, as most other Dragon's Dogma 2 mods. However, the RE Framework is required for the mod to work at all since its options appear in the RE Framework UI.

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As mentioned above, the 'Graphics Suite' adds actual path tracing, which significantly improves the game's visuals. However, the downside is that denoisers don't seem to work much, making the graphics very grainy. Perhaps a fix will be found at some point. The Dragon's Dogma 2 mod also offers additional options, including a performance boost for ray tracing with a slight visual penalty and the ability to turn off spotlights, which comes in handy when you use path tracing.

Here's the official overview posted by the mod's creator:

  • Path Tracing: Raytracing Mode in "RT Options". Setting this to other modes changes the RT implementation from RTGI to Path Tracing. Path Tracing is very noisy, and denoiser options don't seem to affect it, but the PT shadows are amazing.
  • Noise in Path Tracing: Currently, it seems none of the denoiser options affect path tracing at all. Using DLSS seems to yield better results than FSR in motion, but using FSR looks better than DLSS in Photo Mode, so switch to FSR if you want to take nice photos. I've had moderate success at denoising the final image by using SPP4, Bounce 1 and DLSS Balanced at 4K (I have a 4090 though), using a very very gentle denoiser with ReShade
  • Spot Light Control: Turn off the invisible spotlights that permanently backlight the player to get more consistent Path Tracing lighting.
  • RTGI (non-path traced) Performance boost (sacrifices quality): Enable BhvTraversalHeatmap in RT options. This seems to use the heatmap that the PS5
Read more on wccftech.com