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9 things we know about Inzoi from its new gameplay reveals

Hungry as life sim players are for a game to take on The Sims, it's been a bit difficult to keep track of the details on each of the in-development competitors. Inzoi, hands down the prettiest of the bunch, showed off a new gameplay trailer at Gamescom Opening Night Live but it didn't feel like there was a lot to learn from that quick look. The more useful info is actually coming from content creators who Krafton partnered with this week to post sponsored videos sharing their play time with a build of the game. 

The short version is that it does seem to look as pretty in action as the screenshots and videos I've seen so far, and folks are having a lot of fun discovering what types of interactions, relationships, and activities it includes—everything from car accidents to drive-by farts. So instead of breaking down the new gameplay trailer, let's go over nine things we know about Inzoi right now (old and new) based on what players are sharing.

Although we knew it would be open world, the newest gameplay videos show how your Zoi can walk anywhere on the map or drive there (more on that below) in real time. Both of those things can either be in a classic overhead life sim perspective where you're pointing and clicking your Zois to their destination or in a direct control mode where you're using WASD to get around. I didn't expect that to make such an impact, but that closer perspective and more realistic visuals do make it seem more personal. 

One thing I did spot is that you can't just walk into absolutely any building out in the world. So it is definitely open world, from an exterior perspective, but interior spaces are slightly restricted.

We already knew that Inzoi was going to have driveable cars, but a video by Emma Nicole shows what that will actually look like. You can drive from an overhead third-person or first-person view in the driver's seat. You may get stuck in traffic though, as Emma does. In that situation you can turn on «auto-drive» to sit back and

Read more on pcgamer.com