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Gaming News in San Francisco

Andy Chalk - Game developers come together at GDC for a 'GDScream' to vent rage at the state of the industry: 'It feels hard to be here and pretend like everything is fine' - pcgamer.com - San Francisco

Game developers come together at GDC for a 'GDScream' to vent rage at the state of the industry: 'It feels hard to be here and pretend like everything is fine'

Developers at GDC gathered today to express their feelings about the state of the game industry, in what under the circumstances is really the only reasonable way to react: with a scream.

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Dominik Bo - Fortnite Launches New LEGO Islands and Tools to Make More of Them - gamerant.com - San Francisco - county Island

Fortnite Launches New LEGO Islands and Tools to Make More of Them

Unreal Editor for Fortnite has received new assets that allow enthusiasts to make their own LEGO Creative Islands. Their arrival has been accompanied by the release of three additional LEGO Islands in Fortnite.

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Tom Ivan - Raphael Colantonio - Arkane Studios - Next Game - The next game from Arkane founder Raphaël Colantonio is a first-person ‘retro sci-fi RPG’ - videogameschronicle.com - San Francisco

The next game from Arkane founder Raphaël Colantonio is a first-person ‘retro sci-fi RPG’

Arkane founder Raphaël Colantonio has begun teasing his next game, which is described as a first-person “retro sci-fi RPG”.

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Christopher Livingston - Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest - pcgamer.com - San Francisco

Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest

Starfield may have over 1,000 planets, but the ending of the game's main quest (mild spoilers incoming) involves just a single one: Masada 3. First there's a big space battle while orbiting the planet, then you have to fight your way through dozens of enemies on the surface and underground, culminating in a final battle that sees you bouncing around different dimensions to locations you visited earlier in the game. 

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Glenn Bunn - Ubisoft - Ubisoft Is Creating NPCs With Real Hopes & Dreams, Capable Of Full Conversations - screenrant.com - San Francisco

Ubisoft Is Creating NPCs With Real Hopes & Dreams, Capable Of Full Conversations

Ubisoft has changed the way players will be able to interact with NPCs going forward. While serving the purpose of making a game world feel more lived in and immersive, NPCs could sometimes become one of the more annoying parts of an open-world title, spewing the same dialogue time and time again as players interact with them, with one of the most infamous examples being in Bethesda's, where players would hear the like "" many times on their adventures, because archers clearly seem to favor knee-shots in northern Tamriel.

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Alessio Palumbo - Ubisoft - Inworld AI Blows Up at GDC 2024 with Ubisoft’s NEO NPCs, Xbox’s Narrative Graph Tool and More - wccftech.com - San Francisco

Inworld AI Blows Up at GDC 2024 with Ubisoft’s NEO NPCs, Xbox’s Narrative Graph Tool and More

GDC 2024 is in full swing, and it looks like Inworld AI will be one of the hottest exhibitors at San Francisco's convention of game makers.

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Andy Robinson - Ubisoft - Ubisoft shows off AI-powered game characters at GDC: ‘The game world actually listens’ - videogameschronicle.com - San Francisco

Ubisoft shows off AI-powered game characters at GDC: ‘The game world actually listens’

Assassin’s Creed and Far Cry publisher Ubisoft has unveiled ‘NEO NPCs’ at the Game Developers Conference in San Francisco.

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Yves Guillemot - Nintendo - Ubisoft - Ubisoft boss: generative AI is just another new technology to be tested - eurogamer.net - San Francisco

Ubisoft boss: generative AI is just another new technology to be tested

Ubisoft boss Yves Guillemot has discussed the company's strategy of experimenting with generative AI, as detailed in today's announcement of NEO NPCs — a new prototype project from Ubisoft designed to let video game characters respond with custom responses to players' speech input.

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