Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Inworld AI Blows Up at GDC 2024 with Ubisoft’s NEO NPCs, Xbox’s Narrative Graph Tool and More

GDC 2024 is in full swing, and it looks like Inworld AI will be one of the hottest exhibitors at San Francisco's convention of game makers.

Following yesterday's unveiling of the Covert Protocol demo made in partnership with NVIDIA and their Avatar Cloud Engine (ACE) platform, Inworld AI takes center stage once again today with a slew of announcements.

Related Story Assassin’s Creed Infinity Will Reportedly Push Live Services with AC Red; AC Hexe Drops 2026

To start with, Ubisoft presented NEO NPCs, their first prototype for generative AI powered characters and gameplay. NEO NPCs is powered by Inworld AI's Character Engine and large language model technology, which allowed a Ubisoft team led by the Paris studio and supported by the Production Technology Department to build a full background, knowledge base, and conversational style for each NPC. The NEO NPCs prototype also leverages NVIDIA ACE, specifically its Audio2Face component, which enables real-time facial animation.

In the demo, players talk directly to NPCs with their voices. The non-player characters react in real time based on the conversation, allowing the NPC to unlock new story elements or even generate new quests on the fly. The NPCs possess a situational awareness that lets them react dynamically to points of interest; they can also share insights, ask questions, and plan actions.

Virginie Mosser, Narrative Director on the project, said:

My creative work has become much deeper since I get to work on their (NEO NPCs) psychology. I have to give them a soul and do so with a certain finesse that we have never before allocated to NPC creation. As a writer, seeing my characters come to life and actually converse with me for the first time has been one of the most fulfilling and touching moments of my career.

Xavier Manzanares, Director and Producer of the project, added:

It could be the start of a fantastic paradigm shift. For the first time, the game world actually listens to and dynamically responds to

Read more on wccftech.com