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Gaming News in San Francisco

Larian Studios - Baldur's Gate 3 boss blasts publisher "greed" behind layoffs - eurogamer.net - San Francisco

Baldur's Gate 3 boss blasts publisher "greed" behind layoffs

The director of Baldur's Gate 3, Swen Vincke, was one of many to speak out on the recent mass layoffs within the video games industry at an industry awards show last night, blaming the job losses on corporate «greed» that had been «fucking this whole thing up for so long».

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Glenn Bunn - Starfield's Underwhelming Ending Finally Explained By Developer - screenrant.com - San Francisco

Starfield's Underwhelming Ending Finally Explained By Developer

's lead quest designer has explained why the ending was so underwhelming for many. Prior to its launch, Bethesda marketed the game as being an epic space adventure, spanning over 1000 planets, and while it was extremely well received by critics at launch, its popularity soon seemed to dwindle with players, with complaints that many planets seemed empty and ultimately, there wasn't as much to do as they wanted.

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Hirun Cryer - Miles Morales - Marvel's Spider-Man 2's final quick-time event "changed a lot" over the months devs spent on it, with lots of scrapped concepts left on the cutting room floor as a result - gamesradar.com - San Francisco

Marvel's Spider-Man 2's final quick-time event "changed a lot" over the months devs spent on it, with lots of scrapped concepts left on the cutting room floor as a result

Marvel's Spider-Man 2's climactic quick time event sequenced changed a lot of over the final few months of development, and Insomniac ended up scrapping months of work.

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Daniel Morris - Starfield Hit the ‘Panic Button’ to Create the Game’s Final Quest in Time - gamerant.com - San Francisco

Starfield Hit the ‘Panic Button’ to Create the Game’s Final Quest in Time

According to the game's lead quest designer, Starfield hit the «panic button» in order to finish its final quest in time for the September 6, 2023 launch date. Starfield has over 1000 planets for players to explore, but the final one in the game, Masada 3, was designed extremely last-minute during the development process.

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Glenn Bunn - Super Mario - Takashi Tezuka - Cut Super Mario Bros. Wonder Effect Shows Just How Silly The Game Could Have Been - screenrant.com - San Francisco

Cut Super Mario Bros. Wonder Effect Shows Just How Silly The Game Could Have Been

could have had far more silly and bizarre elements, according to the game's creators. The title already saw the introduction of new power-ups that could transform the player into an elephant — something that Mario's creator, Shigeru Miyamoto reportedly wasn't a fan of in the early design stages, saying it didn't look like a Mario character -, provide them with a drill to burrow into the ground or up into the ceiling, or a bubble-spewing flower to capture enemies.

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Tom Ivan - Swen Vincke - Bethesda Softworks - Ubisoft - Baldur’s Gate 3 wins Game of the Year at the Game Developers Choice Awards - videogameschronicle.com - Japan - San Francisco

Baldur’s Gate 3 wins Game of the Year at the Game Developers Choice Awards

Baldur’s Gate 3 was the big winner at the 24th annual Game Developers Choice Awards.

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Glenn Bunn - Nintendo - “Are We Really Doing This?” Zelda: TOTK Creators Reveal The Game’s Most Difficult Problem - screenrant.com - San Francisco

“Are We Really Doing This?” Zelda: TOTK Creators Reveal The Game’s Most Difficult Problem

Some of 's creators have talked about the challenges they faced when developing the game, and how they pulled off the impressive technical feat of making the entire game world physics-driven. Ultimately, such an idea paid off, with Link's Ultrahand ability becoming one of the more entertaining elements of the game, as players could essentially build anything they wanted, with many items ranging from genius to bizarre being shared on social media following the game's launch.

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Jordan Gerblick - Starfield lead says the RPG's ending twist was a "panic button" idea to tie things together since the team was "overbooked" making everything else - gamesradar.com - San Francisco

Starfield lead says the RPG's ending twist was a "panic button" idea to tie things together since the team was "overbooked" making everything else

Starfield's action-packed ending came together in a last-minute scramble after the developers realized that the RPG was lacking a satisfying finale.

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