Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

With Shadow of the Erdtree, FromSoftware wanted to build a map 'that's not quite open field and not quite legacy dungeon,' but instead 'blends the two together'

As we noted in our preview of Shadow of the Erdtree last week, the expansion's new map is notably different from the Lands Between, which we explored in Elden Ring. It's smaller, yes, but also denser with enemies, activities, and notable locations, and not quite so simple to navigate. You'll find more cliffs, valleys, and bridges blocking off new areas you may have first thought you'd be able to gallop to. 

— Elden Ring devs know players use guides, but try to cater to those who go in blind
The biggest lore reveals in Erdtree's first few hours
— Why Shadow of the Erdtree had to be big
How Shadow of the Erdtree's new leveling system works

FromSoftware boss Hidetaka Miyazaki said that the team planned for this expansion to be big from the start, because they wanted players «to experience that sense of discovery, and that sense of wonder and exploration again,» and they needed a large scale map «to uphold and bolster that.»

But how did the more intricate design of the new world map come about? When we spoke for PC Gamer's cover story on Shadow of the Erdtree, I asked Miyazaki if there was a bit more DNA from Dark Souls' tightly interconnected map here, this time. 

«There was a sense of that as we were building it,» he said. «I think what you're describing there is what we tried to achieve this time, with something that's not quite open field and not quite legacy dungeon. It's something that kind of blends the two together and creates that better sense of verticality. While you do have the large open field area… we wanted to not just capture the sense of scale and granularity, but the sense of variety as well. So we hope what you were experiencing was that attempt to add to the variety of how we space out and structure the open field to the legacy dungeons.»

When I played through Elden Ring back in 2022, I loved some of the freedom and flexibility its open world design offered, but also found myself worn out by the scope of it all and some of the repeated boss

Read more on pcgamer.com