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'We won't see another game reach these heights until probably GTA 6': Palworld community manager congratulates Black Myth: Wukong for its continued success

Black Myth: Wukong has achieved considerable success since its release. In less than a day, it smashed Palworld's and Counter-Strike 2's concurrent players' records to become the second most-played Steam game ever. And despite leaving Palworld in the dust, the game's community manager doesn't seem to mind at all. 

«I hope Wukong breaks 4mil,» Palworld's community manager John «Bucky» Buckley says. «We won't see another game reach these heights until probably GTA 6.» As of writing, there are 1.5 million players in Black Myth: Wukong, and it currently has a 24-hour and overall peak of 2.2 million, about 100,000 more than Palworld. There's been a ton of comparison between the two games because of how close they are in peak player count. 

It's been some time since Palworld saw those kinds of staggering numbers, which is pretty normal considering how long it's been out for. «I dunno what the negativity is for,» Bucky says. «People had fun. People continue to have fun. As game devs, isn't that literally all we ask for? People to enjoy our games.» 

Previously, Bucky has even said that <a data-analytics-id=«inline-link» href=«https://x.com/Bucky_cm/status/1825871919788245223?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1825871919788245223%7Ctwgr%5E60c81361743f8a3ad738983af760980af8446dba%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction-rpg%2Fdevs-and-analysts-predict-black-myth-wukong-could-change-games-in-china-wukong-is-proof-a-well-made-single-player-game-can-be-big%2F» target="_blank" data-url=«https://x.com/Bucky_cm/status/1825871919788245223?ref_src=» https: referrerpolicy=«no-referrer-when-downgrade» data-hl-processed=«none»>he'd vote for Black Myth: Wukong

if it ever went up against Palworld in a player vote: «I'd vote for Wukong because I think this is the sort of positive change needed in the Chinese gaming world. Wukong is proof a well-made singleplayer game can be big, and not some mobile hybrid with 5,000 variations of

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