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Cyberpunk News

Mariella Moon - .45 PARABELLUM BLOODHOUND is a cyberpunk RPG by the developer of VA-11 HALL-A - engadget.com

.45 PARABELLUM BLOODHOUND is a cyberpunk RPG by the developer of VA-11 HALL-A

Sukeban Games is working on what it describes as a «cyberpunk active time action» game with a battle system that's similar to Parasite Eve. In a blog post, Chris of Sukeban has officially announced .45 PARABELLUM BLOODHOUND, featuring a mercenary named Reila Mikazuchi as its protagonist. Enemies can attack you from anywhere while you're exploring environments in the game, and you'll have to dodge and wait for an action bar to fill before you can launch a counterattack. The action bar fills at a speed based on your character and weapon stats, so the stronger you get, the faster you can fight back.

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Kaan Serin - Cyberpunk 2 director is "quite sure" people haven't found all of the secrets in The Witcher 3 and Cyberpunk 2077 - gamesradar.com

Cyberpunk 2 director is "quite sure" people haven't found all of the secrets in The Witcher 3 and Cyberpunk 2077

There might still be secrets and Easter Eggs left to find in The Witcher 3: Wild Hunt and/or Cyberpunk 2077, years after both came out.

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Jacob Roach - Ubisoft - How I fixed the most annoying part of PC gaming - digitaltrends.com

How I fixed the most annoying part of PC gaming

There are far too many launchers for PC gaming. Even with various failed attempted from game publishers, such as the Bethesda launcher, we have more storefronts, libraries, and third-party apps than ever on PC, all of them gunning to capture just a little bit of the magic Valve bottled up with Steam back in the early 2000s.

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Ted Litchfield - The creators of cyberpunk bartending sim VA-11 Hall-A are following it up with an amazing-looking 'active time action' RPG - pcgamer.com

The creators of cyberpunk bartending sim VA-11 Hall-A are following it up with an amazing-looking 'active time action' RPG

.45 Parabellum Bloodhound has an immediately arresting first trailer: the breakcore beats, gloomy tenements, and turn of the millennium anime swagger really speak to me, and it's also coming from cyberpunk bartending visual novel VA-11 Hall-A creator Sukeban Games.

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Ashley Bardhan - Pawel Sasko - CDPR vet reflects on a classic RPG problem: The stats-over-fashion "clown meta" in Cyberpunk 2077, which lots of players hated but almost nobody knew how to fix - gamesradar.com - Brazil

CDPR vet reflects on a classic RPG problem: The stats-over-fashion "clown meta" in Cyberpunk 2077, which lots of players hated but almost nobody knew how to fix

The developer-player relationship can sometimes have a parental quality to it, with fans being prone to tantrums without knowing what would soothe them. At least, that's been the experience for one Cyberpunk 2077 developer, who says fans are good at identifying problems, but not solutions - especially when it pertains to something he calls the game's "clown meta." 

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Kaan Serin - Pawel Sasko - Cyberpunk 2077 and The Witcher 3 developers made "elaborate" secrets because they knew players would use guides and "share with the community" - gamesradar.com

Cyberpunk 2077 and The Witcher 3 developers made "elaborate" secrets because they knew players would use guides and "share with the community"

CD Project Red developers know you probably look at guides when playing The Witcher 3 or Cyberpunk 2077, and they design their massive RPGs with that in mind.

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Francesco De Meo - Cyberpunk 2077 New Mod Addresses Path Tracing Issue, Introduces New HD Textures - wccftech.com

Cyberpunk 2077 New Mod Addresses Path Tracing Issue, Introduces New HD Textures

A new Cyberpunk 2077 mod released online today introduces a fix for a major path tracing issue that impacts visuals considerably while also introducing some new HD textures.

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Andy Chalk - Pawel Sasko - CD Projekt's Pawel Sasko tells the inspiring tale of how an Estonian beet farmer in Australia became a senior quest designer on The Witcher 4 - pcgamer.com - Australia - city Warsaw

CD Projekt's Pawel Sasko tells the inspiring tale of how an Estonian beet farmer in Australia became a senior quest designer on The Witcher 4

One of the big strengths of CD Projekt's Witcher and Cyberpunk 2077 RPGs is that they're so extensively moddable. That's great for players of the game, who get to take advantage of new features and add-ons the original developers never imagined, but it's also good news for budding game developers who dream of one day working in Warsaw. In a lengthy interview with Flow Gaming, CD Projekt's Pawel Sasko said the studio draws extensively from the modding community when it's hiring.

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