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Cyberpunk News

Ali Jones - Pawel Sasko - The Witcher 4 is "the most advanced" game CD Projekt is working on right now, ahead of Cyberpunk 2 and The Witcher remake - gamesradar.com - city Boston

The Witcher 4 is "the most advanced" game CD Projekt is working on right now, ahead of Cyberpunk 2 and The Witcher remake

The Witcher 4 is the "most advanced" project of all the games that CD Projekt Red (and its partners) are working on right now.

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Casey Bell - Cyberpunk 2077 Multiplayer Mod 'CyberMP' is in Development, See It in Action - mmorpg.com

Cyberpunk 2077 Multiplayer Mod 'CyberMP' is in Development, See It in Action

Cyberpunk 2077 is getting multiplayer. Sort of. Dedicated modders have been hard at work at a mod called CyberMP and while the mod is still in pre-alpha, it’s looking pretty impressive.

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All Important Cyberpunk 2077 Choices That Matter Later - screenrant.com

All Important Cyberpunk 2077 Choices That Matter Later

is full of choices that can change the outcome of the game, not only affecting which final ending is unlocked, but also which romances can be pursued, and even whether certain gigs and jobs will be available down the road. Players may not always learn the consequences of their choices until much later in the game, and some subtle decisions can even affect which of the game's multiple endings will be triggered long before the player gets to the final chapters of the game. Players may also miss some critical choices, impressive loot and weapons, and lore in entirely if V doesn’t explore every side job the game has to offer, and make the right choices within them.

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Giovanni Colantonio - PlayStation 6 predictions: games we expect to see on PS6 - digitaltrends.com

PlayStation 6 predictions: games we expect to see on PS6

We’re four years into the PlayStation 5’s lifecycle, which means that we’ve likely hit the halfway point. Console generations tend to last around eight years these days, so it’s not impossible that we’ll get a PlayStation 6 by 2028. While it might seem way too early to start anticipating a far off console (and it is), the reality is that the groundwork for it is likely being laid as we speak. Large scale exclusives can take well over four years to produce, which means that some PS6 games could be in the works right this second.

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Nick Evanson - There's a new ray tracing benchmark in town and it paints an all-too-familiar picture of today's GPUs - pcgamer.com

There's a new ray tracing benchmark in town and it paints an all-too-familiar picture of today's GPUs

If you want to test the ray tracing performance of a graphics card, you've got a few options. Most reviewers, including ourselves, will use the likes of Cyberpunk 2077 for ray-heavy workloads or F1 22 and Far Cry 6 for something a bit lighter. And you've got 3DMark's synthetic Port Royal, which is almost entirely ray traced. Now there's a new test on the market from Basemark, which claims to be the world's first «true cross-platform benchmark for ray tracing devices.»

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Tyler Wilde - Idris Elba - Now's the time to play that one game you've been putting off - pcgamer.com

Now's the time to play that one game you've been putting off

The stars have aligned: It's finally time to play Cyberpunk 2077, or whichever other hit RPG you've been putting off.

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Harvey Randall - Fraser Brown - Pawel Sasko - Cyberpunk 2077: Phantom Liberty couldn't have been as good 'if the initial reception of the game wasn’t as negative', says lead quest designer - pcgamer.com

Cyberpunk 2077: Phantom Liberty couldn't have been as good 'if the initial reception of the game wasn’t as negative', says lead quest designer

Cyberpunk 2077, as you might know, didn't have a great launch. Described (accurately) by PC Gamer's online editor Fraser Brown as «one of the highest-profile launch disasters in videogame history», the game had performance issues so bad on one console it was removed from its storefront, an infestation of more bugs than the cheapest motel mattress—heck, the thing was even causing seizures with no warning.

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Kaan Serin - Projekt Red - Pawel Sasko - Cyberpunk 2077 sequel director cites Baldur's Gate 2 as his biggest inspiration, with "five or six" playthroughs totaling 1,500 hours under his belt - gamesradar.com

Cyberpunk 2077 sequel director cites Baldur's Gate 2 as his biggest inspiration, with "five or six" playthroughs totaling 1,500 hours under his belt

While Baldur's Gate 3 still lives rent-free in the forefront of players' minds, the director behind Cyberpunk 2 - Cyberpunk 2078, or whatever the Cyberpunk 2077 sequel ends up being called - can't stop thinking about and playing Baldur's Gate 2.

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