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This "spooky" indie RPG is actually dark as hell, and even though it's inspired by Zelda, Chrono Trigger, and Undertale I've never seen anything like it

The latest subject in my ongoing 'hey, look at this cool indie game I found' is a uniquely dark spin on some beloved RPGs with a wonderfully thick atmosphere and an innovative combat system unlike anything I've ever seen.

Dreamed Away, from France-based solo developer Nicolas Petton, is billed as an "emotional action-rpg" with "spooky" elements inspired by his real-life son's drawings. Video game inspirations include beloved retro titles like Zelda: A Link to the Past, Earthbound, Mother 3, and Chrono Trigger, as well as more modern classics including Undertale and Everhood. And although the word spooky suggests a somewhat playful tone, the themes in Dreamed Away are actually incredibly heavy.

"My story focuses on the often fluctuating bond between siblings, fear of death and the experience of questioning reality," Petton says.

You play as Théo, a boy who wakes up to find his home transformed and inhabited by ghosts. He steps outside and realizes he's been swept off somewhere very far from home; darker, more mysterious, and much more dangerous. "Explore a unique reality, duel forces of the ever-encroaching darkness, and try not to lose yourself along the way," reads the description on Kickstarter.

I played the free demo for a little while and really fell in love with the game's thick, moody, almost oppressive atmosphere. There's a thrill to enjoying the world, but it's so, so dark! Like, literally black in a lot of areas. Even when you're outside the literal dark place, which is what I've named the place with the ghosts because I've been playing Alan Wake, the world is cast under a shadow from the rainy clouds. Combined with the melancholic score, there's an ever-present sense of impending doom as the story, rich with existential dread, unfolds.

The combat system is where Dreamed Away really soars, as each encounter presents different mini-games baked into the turn-based battling. For example, an early fight with a ghost required me to dodge projectiles and complete

Read more on gamesradar.com