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The Witcher 4 Won’t Just Retread the Last Game, Adding New Features and Mechanics

During CD Projekt RED's annual earnings call, The Witcher 4 (codenamed Polaris) came up several times, albeit as no surprise. New Joint CEO Michał Nowakowski told investors (and any fans that might be listening, of course) that they can expect The Witcher 4 to go beyond simply retreading the massive success of the third installment thanks to the addition of new gameplay features and mechanics.

When it comes to the risks of innovative elements – making a new game is always a creative risk, especially since we’re trying to push new boundaries and explore new fields; that’s something we haven’t actually done before. This is a pretty broad paintbrush stroke, for sure, but I cannot go into too much detail without actually talking about the game per se. I guess what I’m saying is that you should not be expecting “The Witcher 3 in new clothing” of sorts; of course we’re building on the shoulders of what came before and on what we’ve learned, but we will be adding new gameplay elements and new mechanics that you have not seen in our previous games. I’d say – doing such things is always a risk; it’s not just repeating what was done before.

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Of course, it would have been hard to imagine CD Projekt RED simply repurposing The Witcher 3 more than a decade later, especially after they mentioned their goal to surpass current RPGs and provide a more intense combination of gameplay and story. Still, it's always good to hear explicit confirmation. As to what they might be, it's anyone's guess - perhaps the game will be more of a world simulation than previous entries.

The Witcher 4 is still in pre-production and will only enter production later this year. While there are over 400 developers already on it, we might be in for a fairly long wait. Investors also tried to gauge that by mentioning the industry average of 2-3 years for the production phase, but Michał Nowakowski wouldn't budge, replying that it's not

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