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The Wayward Realms Kickstarter Q&A – ‘There Are Plenty of Ways to Advance Procedural Generation’

It was early August 2021 when former Elder Scrolls Arena and Elder Scrolls Daggerfall developers Ted Peterson and Julian LeFay announced they had partnered to create The Wayward Realms at their new studio, OnceLost Games.

Nearly three years later, the developers have just opened a Kickstarter campaign to raise funds for their 'Grand RPG', which aims to hearken back to the old-school of games like Daggerfall, which featured massive open worlds and a strong emphasis on choices and consequences.

Related Story Outward 2 Q&A – Director Says Sequel Is a Few Years Away, Will Be Just as Cruel & Obscure

At the time of writing, the campaign has already earned nearly half the minimum funding goal of $500K. With 29 days left, The Wayward Realms will likely be funded, and there may even be space for some stretch goals, which are currently set for $800K, $1 million, $1.5 million, and $2 million, with the last one including multiplayer support.

Ahead of the Kickstarter campaign, we sent a few questions to OnceLost Games to discuss their approach to the project and the main features you can expect to see when it lands in early access next year.

As far as I can see, Julian hasn't worked in the industry for a long time. Why did he choose to come back now?

After Julian did an interview about The Elder Scrolls with Indigo Gaming, Ted Peterson reached out to Indigo and did an interview as well. Through him, Julian and Ted got back in touch with each other and began talking about what they would have done had they continued working more hands on with the series. Eventually, they decided to give it a try, and thus, OnceLost Games was born.

OnceLost Games was founded in 2019. Were you affected by the COVID pandemic, leading to a delay in the development process?

The biggest effects were on team members' personal lives which did lead to a rough start for the company. It was early on enough that there wasn’t any delay, per se, but things did take a little longer to get going.

What's the

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