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The War Within Q&A – WoW Devs Dive Deep Into Every Aspect of the Expansion

Public Alpha testing for The War Within, the tenth World of Warcraft expansion, is about to begin. Ahead of this important development milestone, Wccftech joined a roundtable Q&A session featuring Blizzard's Michael Bybee (Production Director on all World of Warcraft), Sean McCann (Senior Content Designer), and several colleagues from the press for an hour-long conversation.

You can read the entire transcript below. It's a big deep dive into practically every aspect of The War Within, from the Hero Talents to Delves, Warbands, the new zones, dungeons, and raids, as well as some tidbits about the studio's approach for the whole Worldsoul Saga announced at BlizzCon 2023. By the way, we've also embedded the new WoWCast in case you really want to overload your sense with The War Within information.

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Mike Minotti (GamesBeat): How is the team able to handle the scope of everything that it's undertaking at the moment? Dragonflight had a lot of content and The War Within is shaping up. You have that long-term plan with the other expansions and you're even surprising us with things like Mists of Pandaria Remix. It seems like a lot to take on. And yet, people seem generally pretty happy with the quality of the content as well. Was there some kind of organizational shift to make this happen, or has something just clicked into place?

Michael Bybee: I think the best way to answer that question is really a couple of things. One of them is that the team these days is doing a lot more in terms of organization and planning around the kind of work we're doing. It's something I'm obviously very passionate about as the production leader on the team, but it's something I'm really proud to see with the team.

Everybody is engaged in making sure that we're sustaining good team health. We do a lot of planning to make sure that the work that we do lines up with that. Then in addition to that, yeah,

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