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The Proteus Controller is a $299 modular input device for players with disabilities and Microsoft has more good news for accessibility

As part of the company's recognition of Global Accessibility Awareness day, Microsoft has announced a number of accessibility updates for Xbox and PC gamers, including a preorder release announcement for the ByoWave Proteus modular controller, a modular «snap and play» peripheral designed for gamers with disabilities created as part of the Designed for Xbox program.

The controller offers both PC and Xbox support, and has been designed to allow gamers the ability to snap together its various components in «over 100 million traditional and custom configuration and LED lighting variations». That should mean that players who have difficulty using regular gaming controllers are able to reconfigure the device into something more comfortable and easier to use than a standard gaming device.

There is a slight drawback, however, and that's the price. While the controller is currently available for preorder at a «VIP Price» for a limited number of units at $255, its regular retail MSRP is a whopping $299, although the functionality and design on display here does seem to make it something of a unique solution for those who struggle with regular controls.

Several linkable blocks make up the body of the controller, with a selection of recognizable buttons, thumbsticks, triggers and pads that look to be configurable in all sorts of ways, with the press photos showing removable face plates, several different configurations for holding the device, and some funky LED lighting.

Microsoft is also updating its Xbox Adaptive Controller to include support for more accessories connected via the USB port. Each port now supports up to 12 buttons, a second stick, and a hat switch, and the update is planned to be rolled out to Xbox Insiders over the next few weeks.

Our test studio has been busy recently with visitors coming to our offices in Galway to test the Proteus Controller! Here are some configurations that we have been trying out with our community

Read more on pcgamer.com