Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Take-Two CEO says he's 'highly confident' GTA6 will make its release window, gets all philosophical about it: 'Perfection is indeed hard to measure, it really is more subjective than objective'

Take-Two CEO Strauss Zelnick has been on the business interview circuit since last week's financial results, reassuring all those skittish stockholders after the company announced «a narrowing of Rockstar Games' previously established window of Calendar 2025 to Fall of Calendar 2025 for Grand Theft Auto 6.»

That wasn't a delay: the game had previously been announced only for «calendar 2025», and I don't think even the most Rockstar-pilled conspiracist thought that meant January. But it did nevertheless confirm GTA 6 would be coming later rather than sooner: and let's not forget, that's a console release date only. Even 2026 for PC seems optimistic at this point.

So Strauss Zelnick is out there calming some nerves. During an interview with CNBC (spotted by VGC) Zelnick was asked about the decisions around release schedules, and what feeds into knowing when a game is ready.  

«There are elements that you can actually measure,» says Zelnick. «For example the number of bugs in a title, and every one of us will make sure that we have as few bugs as possible before we launch.»

«However, in the case of an extraordinary title, for which there are extraordinary expectations, it’s not really about bugs, it’s about creating an experience that no one’s seen before, and Rockstar Games seeks perfection in what they do,» says Strauss, no doubt stroking a large gold-laden goose in his imagination. «Perfection is indeed hard to measure, it really is more subjective than objective.»

This is a horn that Zelnick's had a honk on before, saying earlier this year that they "are seeking perfection" with GTA 6. But such airy talk is for the birds when there's money like this on the table: GTA 5 has now sold per Zelnick "approximately" 200 million copies. Fall 2025 may well be GTA 6's new target, but Rockstar has considerable form with announcing release dates and then delaying. It's hard to criticise this when the games turn out like they do, but this title is nevertheless the subject of

Read more on pcgamer.com