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Star Wars Outlaws Q&A – Game Length Can Double with Side Content

One of the most anticipated games of 2024, Star Wars Outlaws, was featured prominently during yesterday's Ubisoft Forward event. Fans got an extended new look at protagonist Kay Vess in action.

Today, we've got an exclusive interview straight from Summer Game Fest 2024 with Ubisoft Massive's Navid Khavari (narrative director) and Mathias Karlson (game director alongside Julian Gerighty), who shared some juicy new details about Star Wars Outlaws.

Related Story Star Wars Outlaws Shows Off Mos Eisley, Dogfighting, and More in 10+ Minutes of Gameplay

As a reminder, the game is slated to launch on PC, PlayStation 5, and Xbox Series S|X on August 30. You can read all about the various editions in our roundup article.

When did your team first get the idea for an open world action adventure Star Wars game themed around the Underworld?

Mathias Karlson: Good question. I think what we can say is that we started our conversations with the team at Lucasfilm Games sometime in 2021. I think it's a game that felt so natural. It was in us, like as kids growing up with this trinity, specifically that era we're in between Empire Strikes Back and Return of the Jedi.

And getting even the notion that we might be making a game in Star Wars, and then finally ending up with Lucasfilm themselves saying, you know what? With a scoundrel game in the underworld, we think you fit in right in between these two movies. It was just a really cool day.

Navid Khavari: I think there's also an expertise within Ubisoft Massive in terms of the open-world gameplay, design, and world-building that you've seen in previous games, so it was just a natural fit. We always talked about the idea of stepping into Star Wars. That's something we've always wanted to do, and we're looking to realize that.

What was it like developing a game of this caliber right under the pandemic for the first year and a half or so?

Mathias Karlson: I mean, it was, of course, new to everyone. I think we quickly adapted. I think any

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