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Second Native Zelda: Majora’s Mask PC Port Released; Recompiled Project Adds Analog Camera Support and More

Remember the native PC port of Majora's Mask from HarbourMasters that we reported on last year? Guess what, this project has now also been released for free.

Last year, we covered the upcoming native PC port of Majora's Mask from the team behind the native port of Ocarina of Time known as Ship of Harkinian. Fast forward one year, and now after the release of the Majora's Mask Recompiled project earlier this month, the Harbour Masters team has released its own project. According to the team, the game is fully playable on PC and packs various enhancements, including support for higher frame rates, frame buffer effects, free look, a HUD editor, save-related enhancements, and more. Aside from these enhancements, players can also make use of various cheats. We've included the main features of this native PC port below.

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  • Support for higher frame rates
    Similar to SoH, 2Ship allows you to up the framerate to as high as you want using Matrix Interpolation! The game logic still runs at 20 FPS, so this is all purely visual and won’t change any authentic game behavior.
  • Frame buffer effects - We hacked our way around needing to solve this in SoH, but with 2Ship we have a working frame buffer implementation that allows us to accurately recreate these effects like Motion Blur or capturing images for the PictoBox. You can read our blog post about this here.
  • Free look - More camera freedom by allowing you to control your third person camera with the right analog stick.
  • Save related enhancements - Added the ability to auto save at timed intervals, back-ported "pause saving" from OoT, and preventing Owl Saves from being self-destructed when you load in.
  • Binary Save Import - While on file select screen, drag and drop save files from Recomp or Emulators to import your save into 2Ship. (Works with all of the save formats we were able to get our hands on, if you have something that
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