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Red Dead Redemption 2 New Gunfight Mode Makes Combat Even More Realistic

players looking to make the game a little more punishing are in luck because a new mod aims to make every gunfight as realistic and challenging as possible. Through Arthur Morgan's adventures with Dutch Van Der Linde and his crew, the outlaw will become involved in plenty of shoot-outs, either with fellow criminals and bandits or the police trying to bring order to the Wild West. The game's combat is undoubtedly well executed with weapons having a weight and power behind their shots but, admittedly, it does sometimes feel like Arthur is a little impervious.

Fortunately, that problem can now be solved thanks to Nexus Mods user cncite who shared their «Immersive Firefights» mod that strives to make guns behave much more realistically and, in turn, make much harder. Once installed,the mod will significantly slows the reload speed of all weapons, and firearm damage is massively increased with larger guns dealing far more damage. A high-caliber rifle will likely kill an enemy (or Arthur) with a single shot whereas a smaller pistol, if it misses a vital body part, will need multiple rounds to drop its target.

Six different Gang Hideouts can all be found in different locations in Red Dead Redemption 2, with a bonus seventh camp also available to track down.

The «Immersive Firefights» mod doesn't just focus on damage and speed asit aims to make 's guns more historically accurate by adjusting ammo capacities and removing explosive ammo altogether given that its incendiary rounds were only invented in 1916, several years after the game's story concludes. Additionally, every gun has had its accuracy reduced and, to make the experience smoother and "" recoil shake has been removed. Installing the mod will no doubt put veteran players to the test as they have to grapple with entirely new physics and damage distributions.

is already known as one of the most realistic open-world games on the market so removing the «arcadey» shooting mechanics certainly goes a long to make it

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