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Jesse Vitelli in gaming news

Jesse Vitelli - Kingdom Hearts and Final Fantasy veteran says he started making hot characters after a friend said he didn't want to be "ugly" in games, and then never stopped - gamesradar.com

Kingdom Hearts and Final Fantasy veteran says he started making hot characters after a friend said he didn't want to be "ugly" in games, and then never stopped

Tetsuya Nomura's character design inspirations come from an early high school memory that he's carried with him through designing some of Square Enix's most iconic Final Fantasy pretty boys like Cloud Strife and Squall Leonhart. 

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Jesse Vitelli - 10 years later, the Monster Hunter-style action-RPG Freedom Wars is finally escaping Vita jail with a PS5 and Switch remaster - gamesradar.com

10 years later, the Monster Hunter-style action-RPG Freedom Wars is finally escaping Vita jail with a PS5 and Switch remaster

After releasing a decade ago, the PS Vita-exclusive action RPG Freedom Wars is receiving the remaster treatment with humanities' prison garb looking more high-def than ever before.

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Swen Vincke - Jesse Vitelli - Adam Smith - Baldur's Gate 3 devs love the Ultima RPGs, and boss Swen Vincke says "never say never" on Larian reviving the series - gamesradar.com

Baldur's Gate 3 devs love the Ultima RPGs, and boss Swen Vincke says "never say never" on Larian reviving the series

While Baldur's Gate 3 is blazing a trail for RPGs still to come after an incredibly successful 2023, it owes quite a bit to the old-school RPG series Ultima, which isn't actually out of the realm of possibilities for a future Larian project.

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Jesse Vitelli - Skyrim and Starfield veteran says it's "almost impossible" for The Elder Scrolls 6 to meet expectations - gamesradar.com

Skyrim and Starfield veteran says it's "almost impossible" for The Elder Scrolls 6 to meet expectations

Skyrim was released over a decade ago, raising the bar for open-world games in 2012 and beyond. However, it also raised the expectations for Bethesda and all of its titles since then, including the highly anticipated Elder Scrolls 6. So much so, in fact that, former Skyrim lead designer Bruce Nesmith says it's "almost impossible" for those expectations to be met – even if it turns out to be amazing.

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Jesse Vitelli - This new FPS is like Vampire: The Masquerade - Bloodlines meets Borderlands and we can't wait to sink our teeth into it - gamesradar.com

This new FPS is like Vampire: The Masquerade - Bloodlines meets Borderlands and we can't wait to sink our teeth into it

Have you ever wanted to mash up the vampiric horrors of Vampire: The Masquerade – Bloodlines with the cel-shaded comic book aesthetic of Borderlands? Well, look no further, because the upcoming first-person shooter Trust from Byte Barrel appears to be just that.

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Jesse Vitelli - GTA Online gets the anti-cheat support on PC it's sorely needed for the last 9 years, but Steam Deck players are paying the price - gamesradar.com

GTA Online gets the anti-cheat support on PC it's sorely needed for the last 9 years, but Steam Deck players are paying the price

 Nine years after its initial release, Rockstar has added the third-party anti-cheat software BattlEye to the PC version of GTA V, and it's been a long time coming. The addition of a PC anti-cheat was added as part of alarger title update to celebrate the game's eleven-year anniversary and remind us that the passage of time is inevitable.

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Jesse Vitelli - Concord died with a perfect 69 players holding its Platinum Trophy, but a surprise 70th just came out of nowhere to make it less nice - gamesradar.com - city Concord

Concord died with a perfect 69 players holding its Platinum Trophy, but a surprise 70th just came out of nowhere to make it less nice

After PlayStation announced that Concord would be shutting down within days, players banded together to hurl themselves off cliffs in pursuit of a soon-to-be-rare Platinum trophy. When the dust had settled and the servers went offline, 69 players had achieved the near impossible feat according to popular trophy-tracking site psnprofiles. However, all nice things must eventually come to an end.

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Jesse Vitelli - Indie dev removes fall damage from their 6-player city builder "because it's annoying" and also because their mom said they can't - gamesradar.com

Indie dev removes fall damage from their 6-player city builder "because it's annoying" and also because their mom said they can't

It turns out spite is an excellent motivator, especially if you're making a video game. The developer of chaotic city-builder Overthrown removed one pesky mechanic specifically to go against the grain of the cautionary words of their mother.

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