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Austin Wood in gaming news

Austin Wood - Why doesn't Monster Hunter Wilds bring back underwater combat? Former series producer reckons it's like making a whole extra game: "It's really, super hard" - gamesradar.com

Why doesn't Monster Hunter Wilds bring back underwater combat? Former series producer reckons it's like making a whole extra game: "It's really, super hard"

Ever since 2010's Monster Hunter 3 (Tri) and its Ultimate follow-up, a small but devoted group of series fans has been asking for a new installment to revive the underwater combat that helped define the odd third-gen entries. Monster Hunter World, arguably the most realistic game in the series to date, made no mention of it, and Monster Hunter Wilds basically looks like Monster Hunter World 2, again with no underwater combat in sight. The cynic in me wants to say that underwater combat just wasn't very fun, or was at least much weaker than normal combat, but former series producer Shintaro Kojima has a more sophisticated theory: "It's really, super hard" to make. 

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Austin Wood - Nintendo - Poker roguelike Balatro gets a free update featuring iconic indie games like The Witcher 3, Vampire Survivors, and Among Us, and yes you read that right - gamesradar.com

Poker roguelike Balatro gets a free update featuring iconic indie games like The Witcher 3, Vampire Survivors, and Among Us, and yes you read that right

Breakout poker roguelike Balatro has a free update coming later today called Friends of Jimbo, featuring collaborations with four iconic indie games: Vampire Survivors, Among Us, Dave the Diver, and... The Witcher 3: Wild Hunt. OK, three iconic indie games plus The Witcher 3, and even then Dave the Diver sparked discourse over the classification of indie given its massive corporate backing, with its director outright saying it's actually not indie. Two indies it is. 

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Austin Wood - Tim Willits - Space Marine 2 lead says Doom 2016 was a big inspiration, just as the original Doom inspired Space Marine 1 which in turn inspired Doom 2016: "It's a grand circle of coolness" - gamesradar.com

Space Marine 2 lead says Doom 2016 was a big inspiration, just as the original Doom inspired Space Marine 1 which in turn inspired Doom 2016: "It's a grand circle of coolness"

Warhammer 40,000: Space Marine 2 is nearly here, 13 years and one massive leak later. According to chief creative officer Tim Willits of developer Saber Interactive, previously studio director at Doom house id Software, the upcoming sequel was looking directly at the modern Doom for reference on some key details, and he reckons the two series have traded notes multiple times over the years.

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Austin Wood - Nintendo - Dev of slept-on tactical RPG says it "sold badly" despite glowing reviews: "My next project will be more focused on 'Does this sell'" - gamesradar.com

Dev of slept-on tactical RPG says it "sold badly" despite glowing reviews: "My next project will be more focused on 'Does this sell'"

Back in February, we instantly fell in love with the demo for "simultaneous turn-based" tactics game Arco. The full game finally launched on Steam and Nintendo Switch on August 15 to rave reviews – 98% positive on Steam, a 9/10 in Edge Magazine, and high praise from a suite of other critics. But in an illustration of the volatile indie games market, its creators say the game has "sold badly" – so badly that developer Franek laments that "making under minimum wage is embarrassing. Even if it means you get to make games."

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Austin Wood - Johan Pilestedt - Helldivers 2 creative director holds surprise Discord Q&A, says "the criticism is valid" and "the worst thing would have been if we f**ked up and no one cared" - gamesradar.com

Helldivers 2 creative director holds surprise Discord Q&A, says "the criticism is valid" and "the worst thing would have been if we f**ked up and no one cared"

Former Arrowhead CEO and longtime Helldivers 2 creative director Johan Pilestedt spent a good chunk of the afternoon chatting to the game's still somewhat disgruntled Discord community about weapon balance, future update ideas, and other game design bugbears. In particular, he reiterated that "weapons should feel powerful" and dug into the recent unpopular changes made to flamethrower-type weapons, bluntly saying the updated fire visual effect "looks like [Team Fortress 1]." 

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Austin Wood - Ryozo Tsujimoto - Monster Hunter World turned a cult classic into a phenomenon, and Capcom wants Monster Hunter Wilds to go even further beyond: "There are certain things you have to have in place to be a global level hit" - gamesradar.com - Japan

Monster Hunter World turned a cult classic into a phenomenon, and Capcom wants Monster Hunter Wilds to go even further beyond: "There are certain things you have to have in place to be a global level hit"

Over the offbeat Monster Hunter Rise, Monster Hunter Wilds represents a more direct follow-up to Monster Hunter World, the breakout hit that catapulted a long-niche series to global stardom. That success was validating, according to longtime series producer Ryozo Tsujimoto, and he believes the lessons Capcom learned from World's record-shattering turnout, which now represents over 25% of the total sales of this 20-year-old series, have put Wilds in a much better position to capitalize on its newfound audience.

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Austin Wood - Nintendo - Genshin Impact is somehow coming to Xbox before Switch over 4 years after it was announced for Nintendo's console, with a $10 bundle nobody should buy - gamesradar.com - region Natlan

Genshin Impact is somehow coming to Xbox before Switch over 4 years after it was announced for Nintendo's console, with a $10 bundle nobody should buy

Genshin Impact is coming to Xbox Series X on November 20, which makes the long-delayed Nintendo Switch port of the game even funnier in retrospect.

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Austin Wood - Ryozo Tsujimoto - Monster Hunter Wilds is dropping banger after banger at Gamescom: gender-neutral armor, skippable cutscenes, built-in weapon skills, single-player pause, 3D map, and more - gamesradar.com

Monster Hunter Wilds is dropping banger after banger at Gamescom: gender-neutral armor, skippable cutscenes, built-in weapon skills, single-player pause, 3D map, and more

Monster Hunter Wilds has a significant presence at Gamescom 2024, and with details emerging from the first hands-on demo and some hefty developer livestreams, the next installment in this storied action RPG franchise is looking better by the hour. From weapons and armor to quality-of-life upgrades, Wilds is packing some significant upgrades.

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