Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Palworld's community manager says our 'dead game' fixation is ruining gaming: 'I don't think it really serves anyone to push gamers to play the same game, day in and day out'

John «Bucky» Buckley, community manager for Palworld developer Pocketpair, has waded into the «dead games» discourse once again. Speaking in an interview with the YouTube channel Going Indie, Buckley pushed back against the idea that the only measure of a game's success is how long it's able to maintain the highest possible player count. «I don't think it really serves anyone to push gamers to play the same game, day in and day out,» Buckley said.

Buckley first spoke out against the impulse to declare a game dead back in February, when Palworld had started suffering the «dead game» moniker after its player count had dwindled from unsustainable millions to mere tens of thousands—a player base most games on Steam would be thrilled to entertain. Calling the discourse «lazy,» Buckley said it was «a good time to step in and reassure those of you capable of reading past a headline that it is fine to take breaks from games.»

Palworld, he said, wasn't «in a position to pump out massive amounts of new content,» urging players not to apply that expectation to everything they play. While Buckley's frustration with the dead game label isn't as apparent in his Going Indie interview, he's echoing those same thoughts.

«I don't think you need to be pushing yourself to play the same game all the time. It's not healthy for us,» Buckley told Going Indie, saying it's an idea that harms developers and gamers alike. If we expect all games to attract players indefinitely, Buckley says, «we're just going to get more of these really soulless live service games that come out and get shut down nine months later, 12 months later, because they're not making enough money.»

It's a sentiment I'm sympathetic to, even if it's an argument made to shore up Palworld's reputation. As French theorist Paul Virilio taught us, you can't invent the ship without inventing the shipwreck. Major publishers in the games industry ushered in the notion of the dead game by propagating the idea of a living one;

Read more on pcgamer.com