Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

One of Larian Studios' next games has a codename—Excalibur, though 'if we're brutally honest, we're trying to figure out what the hell it is', says Swen Vincke

Larian Studios is moving onto not one, but two new RPGs after its uproarious success with Baldur's Gate 3—and one of said RPGs has a codename to get all excited about: Excalibur.

In this year's Digital Dragons conference, Larian co-founder and CEO Swen Vincke revealed the project's working title. I wish I could tell you more about it, dear reader, but as it turns out that's still something Swen Vincke and his team are still working on.

«If we're brutally honest, we're trying to figure out what the hell it is,» Vincke tells Gamepressure's Hubert Sosnowski and Adam Zechenter in a recent interview. Adam Smith, Larian's writing director, chimes in with a: «This is a holiday.»

«If anybody from Larian at this point tells you this is what the game is going to be,» Vincke adds, «They're lying. They don't know because we're trying a whole bunch of things. We have ideas, but we're an iterative company. So we iterate. We're trying things. We're experimenting.»

There are some tentative (and I really do mean tentative) hints earlier on in the interview, as Vincke discusses the aftershock sensation of creating, frankly, one of the best RPGs of the decade:

«It’s a weird thing because obviously, we've been looking at everything that's happening, thinking: 'What is our next thing?' We've been going through a roller coaster of emotions and decisions. I don't think you can ever predict what's going to happen. Our ambition certainly is to do better … There's so much stuff that can happen around you that can affect the outcome of your development. We'll see where it goes.»

Most interestingly, Vincke is asked about the studio's iterative experimentation, to which he replies: «I love turn-based strategy, but I'm not shy of action.» Again, that's confirmation of absolutely nothing at all—but the idea that Larian Studios is at least, creatively, showing curiosity about making something outside of its turn-based bailiwick is fascinating to me.

Keep up to date with the most important stories

Read more on pcgamer.com