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Nightingale Q&A – Aaryn Flynn Talks About the Survival Game’s Future on the Eve of the Early Access Debut

Nightingale, the debut title of Canadian studio Inflexion Games, is scheduled to launch on PC early access via Steam and the Epic Games Store next Tuesday.

It's been a long road for the team founded by BioWare veteran and former General Manager Aaryn Flynn. After more than fifteen years and credits on masterpieces such as Baldur's Gate II, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, Dragon Age: Origins, and the first two Mass Effect installments, Flynn left in 2017 and joined Improbable in September 2018. A few months later, it was announced that he would lead Improbable's internal studio, back when the company was still trying to promote its SpatialOS technology through game development.

Related Story Nightingale Preview – Everything You Need to Know Ahead of the Early Access Launch

Back then, it was widely believed their first game would be an online RPG based on SpatialOS. However, when the team finally unveiled the project at The Game Awards 2021, a lot had changed. The game, called Nightingale, would be a shared world survival crafting title, with Flynn explaining the pivot in our interview published in early 2022. Improbable Canada became known as Inflexion Games, having been sold by Improbable to Tencent, and the studio also dropped the SpatialOS tech as it refocused on a tighter experience for smaller groups of players.

Despite all these sweeping changes, Nightingale remained squarely on our radar thanks to its distinctive Victorian Gaslamp Fae-inspired fantasy setting and unique features such as the Realm Card system. After a few delays and a transition from Unreal Engine 4 to Unreal Engine 5, the game is now less than a handful of days from its public debut. Following a recent media presentation, we also had the opportunity to once again interview Aaryn Flynn ahead of the upcoming launch, going through the game's existing feature set and content while inquiring about what will be added throughout the early access phase.

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