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Metal Gear Solid: Master Collection Vol. 1 update adds pause menu

Konami has detailed a new update for Metal Gear Solid: Master Collection Vol. 1, which adds a pause menu to Sons of Liberty.

This patch — or Version 1.5.0, to give it its full name — is available now for those on Steam. It will arrive on PlayStation, Switch and Xbox consoles on an unspecified date «late» this month.

Along with adding a pause menu, this update will also address issues where certain cutscenes just stopped playing on their own accord, and sorted out analog inputs that weren't working as intended.

To see this content please enable targeting cookies. Manage cookie settings Metal Gear Solid: Master Collection Vol 1 Gameplay Preview + 3 More Upcoming KONAMI Games!Watch on YouTube

You can read the full patch notes for Metal Gear Solid: Master Collection Vol. 1 below. The following changes apply to all platforms unless stated otherwise.

Metal Gear Solid — Master Collection Version

  • Fixed an issue in which certain cutscenes stopped playing
  • Fixed an issue in which analog input did not work as intended
  • Removed the «Download» option from the main menu (Steam)
  • Changed it so that Window Mode settings cannot be altered on Steam Deck (Steam)
  • Fixed some other minor issues

Metal Gear Solid 2: Sons of Liberty — Master Collection Version

  • Added pause menu — Audio settings, the online manual, resetting the game, and returning to the main menu can now be accessed via the pause menu.
  • Fixed a portion of in-game text
  • Added Steam Input support (Steam)
  • Fixed an issue where inputs via the keyboard were registered in-game even while the Alt key was held down (Steam)
  • Fixed some other minor issues

Metal Gear Solid 3: Snake Eater — Master Collection Version

  • Added «ADDITIONAL SETTINGS» feature
  • Added «MOUSE SENSITIVITY» options (Steam)
  • Fixed an issue where a portion of character textures were displayed at a low resolution
  • Fixed a portion of in-game text
  • Added Steam Input support (Steam)
  • Fixed an issue where inputs via the keyboard were registered in-game even while the Alt key was
Read more on eurogamer.net