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Metal Gear Solid Delta's producer is up for the challenge of reviving one of gaming's greatest series, and wants fans along for the ride: 'Please keep watching, and keep us honest'

Ever since the departure of creator Hideo Kojima in uncertain circumstances, Konami has struggled with the Metal Gear series. In 2018 the ill-advised Metal Gear Survive (an idea Kojima himself had floated) released to poor reviews and sales, after which things went silent for years.

But now Konami's trying to revive its flagship, and has decided to start by rebuilding the foundations. Making every mainline Metal Gear available on contemporary platforms via MGS: The Master Collection, with Volume 1 released last year and Volume 2 due at a later date, and remaking Metal Gear Solid 3: Snake Eater, probably the most beloved entry in the series. Alongside this it made the wise move to re-hire actor and director David Hayter as the face of the series (unceremoniously dumped by Kojima for MGS5: Ground Zeroes and The Phantom Pain), who's now fronting a series of videos about the games under the banner of «Legacy».

The second video mainly consists of Hayter talking about how mind-blowing Metal Gear Solid Delta: Snake Eater is. Not exactly unexpected, though in his paean Hayter does include some new details about the remaster: the scars of injuries will now persist throughout the game, for example, leaving some fans worried they'll end up with Snake looking like a walking corpse.

The most interesting element of this Legacy video, however, is the appearance of Noriaki Okamura, who is acting as producer on both MGS: The Master Collection and MGS Delta: Snake Eater. Okamura has been at Konami for a long time, starting on Policenauts, and his connection to Metal Gear goes back to Metal Gear Solid. He begins by discussing the launch of MGS: The Master Collection, before moving on to Delta.

«When [MGS: The Master Collection] was released we got a lot of unhappy feedback,» admits Okamura, «where people were struggling with bugs and playability issues, and issues with the resolution. We’re very sorry that the game wasn’t up to standards.»

Okamura is here referring to some of the

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