Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Metal Gear Solid Delta is Snake Eater: Konami’s Version

There are two ways to remake a video game. On one hand, you can take the transformative route and reimagine a classic through a new lens. That’s a risky option that could tick off purists, but one that can result in a project that stands on its own rather than in another game’s shadow. Then there’s the much safer route: giving players as much of a 1:1 experience as possible for a more surefire win with a lower-legacy ceiling.

If you’re having trouble picturing the difference between the two, Konami is modeling exactly what that looks like. Its upcoming Silent Hill 2 remake is faithful to the original horror game, but feels like developer Bloober Team’s own bespoke spin on a classic. Metal Gear Solid Delta: Snake Eater, on the other hand, sits at the completely opposite end of the spectrum. Hardly a hair on its head appears to be touched.

That’s at least the sense I got after playing through an early version of Metal Gear Solid Delta’s opening 90 minutes. Those who were worried that Konami might bungle Hideo Kojima’s vision can rest easy: The remake almost feels petrified of enraging its staunchest fans. While that means that we’re all but guaranteed a great game, its lack of ambition does make me wonder what this version brings to the table outside of modern graphics.

Virtuous mission

What’s funny about demoing a faithful 90 minutes of Metal Gear Solid 3 is that the play session translates to maybe 10 minutes of actual hands-on gameplay, tops. Snake Eater’s opening is a long-winded one filled with exposition, Cuban missile crisis history lessons, and wordy tutorials. Those long cutscenes didn’t just give me a chance to remember how strange and wonderful Snake Eater’s story is; it gave me a lot of time to study the remake’s aesthetic changes. And there are less of them than you might think.

The biggest change is its visual overhaul, which makes the PlayStation 2 classic look more like a modern game. There are some subtle changes here, like the fact that you can now

Read more on digitaltrends.com