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Lost Records: Bloom & Rage Devs Talk Finding More Freedom After Life Is Strange

is an upcoming retro narrative adventure coming in two parts in 2025. It’s the latest venture from developer Don’t Nod, the company behind the critically-acclaimed series. Set across dual timelines — 1995 and 2022 — the title follows the lives of four girls and the lasting legacy of the fateful event that changed their lives forever.

First announced at last year’s Game Awards, will follow characters Swann, Autumn, Nora, and Kat as they try to recall the details of that Michigan summer they all shared. Featuring immersive dialogue and branching paths, players will control Swann’s destiny through the things they say and the things they choose to investigate. With dual timelines, there will be two stories to be shaped in alternating fashion, with each affecting the other as players continue to progress.

Life Is Strange: Arcadia Bay Collection combines the Rachel Amber story arc in one solid package, and is a great option for newcomers to the series.

interviewed Creative Director Michel Koch, Studio Executive Producer, Luc Baghadoust, and Producer Cathy Vincelli to discuss the 's main characters, the dual timeline mechanics, and crafting a retro Michigan mystery.

Obviously, there's one main protagonist in this game, but there's the four main girls. I would love to hear a little bit about how you decided how you determined what you wanted their four personalities and their interpersonal dynamics to be when you were crafting this story.

Michel Koch: Yeah, this game is really a story about a group of friends. We want to talk about what it is to be part of a group, to try to find your place within a group of friends, so when we started to think of the characters, we were asking ourselves, «Do we want to be able to play each of them or only to play one?» We quickly decided that we felt it would be better to play only one character, so you could really get to know the others, then make the choices for this character and really try to get closer to one or the other, and we

Read more on screenrant.com