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Like a Dragon: Infinite Wealth review

What is it? The second turn-based JRPG in the Like A Dragon/Yakuza series

Expect to pay £59.99/$69.99

Developer Ryu Ga Gotoku Studio

Publisher Sega

Reviewed on Windows 11, Nvidia 4090, Intel i9-13900k, 64gb DDR5 RAM

Steam Deck Playable

Link Official site 

Like a Dragon: Infinite Wealth feels indulgent in a way few games get to be. Enough drama to fill two normal Yakuza games, a Hawaiian city sparkling in the sun (the largest environment in the series yet) and an absurd lineup of minigames including resort management and creature taming. It's impossible to go five minutes without it excitedly thrusting another glossy distraction in your face, even as stakes escalate. Honestly, better than most vacations I've been on.

Most of Infinite Wealth's issues come and go in the first 15 hours of its sprawling narrative as it tries to introduce a cast of dozens, the city of Yokohama, and give a crash course on current protagonist Ichiban Kasuga; former Yakuza grunt turned 40-something hero with a heart of gold.

As a longtime Yakuza player I felt more than a little bit of déjà vu while Infinite Wealth crawled its way through old gameplay mechanics, characters and locations. Despite some strong narrative beats early on, it does take a while for Infinite Wealth to 'get good', but I swear it's worth the wait.

Like A Dragon's metamorphosis into an RPG series feels complete here, shedding its Shenmue-esque brawler roots in favor of a fast-and-loose turn-based battle system with some timed hits, mashing on some rapid combos for extra damage, or in sync with a big impact for extra damage. Similarly, incoming attacks can be weakened if you tap the block button just before it lands, although enemy animations are often unpredictable enough to make this tricky.

Even with these light action elements, I never found it demanded too much thought on the default difficulty, but that's fine. It captures that familiar messy, loose feel of classic Yakuza combat. That helps keep fights fast and

Read more on pcgamer.com