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Josh Sawyer understands why some fans are annoyed by the treatment of New Vegas in Amazon's Fallout series, but he's not one of them: 'Whatever happens with it, I don’t care'

Quite a few committed Fallout fans weren't happy with the way the Amazon television series appeared to negate—or at least mess with—the presence of Fallout: New Vegas in the canon. But Fallout: New Vegas director Josh Sawyer isn't one of them. In an interview with Rock, Paper, Shotgun, Sawyer said he understands why there was some confusion and «could see why some people might be aggravated or annoyed,» but he doesn't share that feeling because it's not his thing anymore.

«This might sound weird, but whatever happens with it, I don’t care,» Sawyer said. «My attitude towards properties that I work on, and even characters that I create, is that I don’t own any of this stuff. It was never mine. And the thing that I made is what I made.»

Sawyer acknowledged that he might have opinions on changes or new additions to the world of Fallout, but said he doesn't «get attached to things in that way» because he doesn't think it's healthy to be overly invested in something he can't control.

«There are things that I might watch and say, ‘I don’t think I would have taken this that way’, and then there are other things that I think are really cool,» he said. «But it’s not my space, it was never my thing. I was a guest working in it. So I try to keep a level of distance between myself and the setting.»

Sawyer isn't one of the original minds behind Fallout, but he does have a deep connection to it. Prior to serving as game director on New Vegas, he was project lead on Van Buren, the codename for the isometric RPG that was meant to be Fallout 3 before publisher Interplay went under, taking the game with it. Working on a Fallout game «was a dream of mine,» Sawyer said. «Losing that hurt.»

He eventually got another shot at the series with Fallout: New Vegas, which Obsidian turned around in just 18 months. That meant the studio didn't have any real time to fiddle around with the underlying technology, and Sawyer said the game was initially criticized for playing too much like Fallout 3.

Read more on pcgamer.com