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It's taken years, but Banjo-Kazooie fans have finally finished decompiling the code of Rare's classic 3D platformer, paving the way for new community experiences

It's been a long time coming, but fans have managed to fully decompile all of Banjo-Kazooie's code, meaning that it's now possible for unofficial PC ports to be developed, not to mention many, many more mods for Rare's classic 3D platformer. 

Video game decompilation can sound pretty complicated, but what it boils down to is reverse engineering the game to end up with usable code (not the original source code, mind you). Once that's obtained, the doors are blown wide open for mods, ports, and all sorts of community projects – we've seen this before with the likes of The Legend of Zelda: Ocarina of Time, and the original Paper Mario was similarly decompiled last year.

In Banjo-Kazooie's case, the 3D platformer's decompilation project has been in the works for quite some time. If you scroll through the GitLab page's history, you can see that it was first made in early 2021 before its first actual activity was recorded in July 2022. Progress has been trackable with handy percentages shared on the page, showcasing the completion of the overall project as well as individual sections of it, such as cutscenes. Right now, as highlighted in a tweet from @BringBackBanjoK, we're looking at clean 100%s across the board. 

Banjo Kazooie decompilation project has hit 100%

Read more on gamesradar.com