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I didn't want to get my hopes up about Metal Gear Solid Delta, but Konami's somehow done it

If you're a Metal Gear fan, then chances are your stance on Metal Gear Delta so far has been cautious optimism at best. Konami hasn't done much with the series since the departure of its creator, Hideo Kojima, but the recent release of MGS: The Master Collection Vol. 1 and the remake of Metal Gear Solid 3: Snake Eater shows the Japanese publisher starting to reclaim its most iconic and standout series.

At today's Xbox Games Showcase, Konami offered up the first gameplay trailer of MGS Delta, though it should be said that while this is all in-game a whole bunch of it consisted of cutscenes. The approach Konami is taking with Delta prioritises being faithful to the original game, but with a stunning visual overhaul alongside bringing the controls and some mechanics more in-line with contemporary expectations. And I probably wouldn't have called it «stunning» before this trailer.

The look of Delta blows me away because, honestly, I didn't know if Konami still had it in them. But the jungle environments here are visually some of the best I've ever seen, no matter the map layout underpinning them, with the air so moist at points you can almost feel it on your skin. At one point you see Snake wading through swampwater with the crocodile cap on, before a drone's searchlights swoop over the surface, the sun blazing over distant hills as the surface ripples, and in some way captures what Snake Eater always looked like in my imagination.

Other observations: the CQC system seems to be pretty in-line with what we saw in MGSV: The Phantom Pain, which is great. The animations have been overhauled with real sensitivity to their accuracy and speed. At one point Snake crawls backwards and aims, which is new. Every gameplay sequence shown is present in the original game. The environment layouts seem totally unchanged. And it ends without giving us a release date.

The only repeated criticisms I've seen of the trailer so far relate to the character models of Snake and the Boss, which

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