Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Hyper Light Breaker is a colorful mix between Risk of Rain and Dark Souls

One thing I’ve always appreciated about gaming is the iterative nature of the industry. When one game cracks a good idea, it tends to trickle down to others in creative ways. There’s a sense that developers are always in conversation with one another, riffing off of each other’s ideas in search of something that feels truly fresh.

That idea is on display all over this year’s Game Developers Conference, but it’s especially apparent in Hyper Light Breaker. The upcoming title from Heart Machine, which I demoed at this year’s GDC, pulls clear inspiration from several games, touching on everything from Risk of Rain to Dark Souls. It sounds like a hodge-podge of ideas on paper, but every design inspiration comes together to form something distinct: a neon-soaked action game that neatly fits in the same lineage as Hyper Light Drifter and Solar Ash.

My demo would throw me in the thick of Hyper Light Breaker with little setup. After trotting around a quick hub and creating a loadout for my Breaker, I’d quickly get the flow of the run-based game. The 100-story elevator pitch is that it’s a co-op action RPG roguelike with Dark Souls-inspired combat and extraction shooter hooks. But thankfully, it’s a lot easier to grasp than that sounds.

Each time I started a new run, I was dropped into a colorful biome called the Overgrowth, which is not too far off from Solar Ash’s art style. I could freely explore as I looked for loot, which I’d have to successfully extract to keep, but I had a clear goal: kill three sub-bosses to open the door to the level’s big bad. It sounds straightforward enough, but I’d quickly learn that Hyper Light Breaker is no pushover.

At first, my demo was deceptively breezy. The world was a vibrant playground for me to explore, using a hoverboard and Zelda-like glider to traverse. Some simple enemies would get me up to speed with the basics of slashing, shooting, and using a handful of abilities. I’d tinker with a few different loadouts during my session; one

Read more on digitaltrends.com